Categories: GuidesValheim

Changes to serpent AI and drops

As a solo player sea serpents are incredibly annoying. The moment they start to lose a fight it seems they turn tail and run, which wouldn't be a problem, but the mob render distance at sea is pitifully small and they regularly disappear on me. I think it's dumb a bore or graydwarf will chase me for miles but a sea serpent becomes a big cry baby the moment an arrow hits em. Their AI should stay close to you once you agro them. Once you sail out of the ocean biome they will retreat.

Secondly their drops. As a solo player I don't have the luxury of having four people to drag a serpent onto dry land with me. Because of this I can only fight them in the water. This makes it pretty much impossible to get their scales for a shield. I think along with their meat, the scales should float as well.

Right now serpents are sorta unfair to solo players and I think these changes could help make them a viable and fun enemy to face that is worth the hunt.

Gamer

Share
Published by
Gamer

Recent Posts

Ledx have been so hard for me this wipe

Not being able to craft them sucks. Especially when everyone I talk to about it…

5 months ago

My interesting and unfortunate Gwent life

First I'd like to say I absolutely love this game it's quality. Basically I first…

5 months ago

Teacher Tuesday 12/Dec/2023 – ask your questions here!

Welcome to Teacher Tuesday, a thread where anyone can ask any type of question without…

5 months ago

This games balance is confusing

I’m kind of new/returning to gwent I played beta and obviously it’s a lot lot…

5 months ago

Summary of 10 Days of Draws from Chaffee’s Bundles

Level 1 Bag (Free with Atmosphere Level 2) 6 small consumable (First Aid, Repair, Fire…

5 months ago

Why is my crew at 135%?

Here's my crew - T34-85M - for the life of me I cant figure out…

5 months ago