I made a slightly different hideout chart!

First and foremost, here's your chart.

I was inspired by this thread earlier today and realized that the flow chart on the wiki is a confusing mess. Flow charts are cool and all, but I'm all about Gantt Charts. A Gantt Chart can help visualize a timeline and when certain projects or tasks begin and end. It's common in project management, and what is Tarkov if not but a reasonably complex project management simulator?

The hideout is a confusing mess of modules, but you can absolutely sort through them so that you never run into the issue of "oh man I can't build my generator because I don't have my vents built!", and that's what I set out to to do with this graph. If you build in descending order, you will never run into that issue. Any module that is above another module on this chart chart does not require the lower item for construction. Now, certainly, some items below others may not require the item above it to be built (the water collector does not require the generator, for instance), and in those circumstances I allowed myself some editorial privilege and prioritized hideout builds based on their relative utility to the player, as well as their likelihood of completion. I think a water collector is less urgent than the generator or workbench, for example.

So anyway, I'm open to feedback. I'm considering adding the required items need to build each module for thoroughness. If the group consensus is that I've prioritized some modules incorrectly, let me know. I'm all ears.

Gamer

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