I had a few ideas for new roles so thought I'd share them.
The spy: crewmate that can temporarily turn invisible but can't interact with anything or report bodies while invisible.
The assassin: neutral role who is given a target by the game. The target can be both an imposter or cremate and the assassin's goal is to kill the target. If an imposter kills the assassin's target or the target is voted off, a new one is assigned automatically. The assassin wins by making sure at least 5 targets die. If the assassin dies then they lose.
The trickster/saboteur: imposter role ment for messing with the crew. They can close doors more frequently and can send chat messages disguised as someone else's message but then can't send a chat message for about 20 seconds.
The janitor: crewmate role that can go on top of a vent and use an ability to make Saudi vent unusable for both engineers and imposters, if someone is in the vent when the ability I'd used they'll be booted out like in the clean vents task.
But yeah just had a few ideas and wanted to share em to see what others think.
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