I've always disliked the per-swing, per-action, per-second style of gaining experience in skills and I still haven't seen a mod for what I've had in my head. I'm thinking of making it myself and I just wonder if there's interest to determine how much time I spend on it. If you can't tell from the outset, here's what I'm thinking:
I'm someone who prefers to have one character and eventually get them to max level while steadily increasing the game's difficulty by increasing the number of spawns, enemy health/damage, etc. but even so, I have always disliked the very linear skill progression of smack trees with a macro for hours. I think something like this would reward taking risks to push forward in the game's progression, as access to better weapons and tools would mean more effective experience gain overall. Same goes for access to food, mining resource nodes, and enemy types. And I think this method of levelling lends itself to those who like starting fresh characters as well, because it eliminates the urge to cheese those early levels for an easier early to midgame
I've never made a mod that I've considered releasing for others or maintaining, but I think this would be worth it and the timing feels good for where the game is at in its life cycle. Knowing other people like the idea and aren't opposed to being involved (input on balancing and stuff so it's not game-breaking by default) would be a nice motivation boost, because I'm lazy as all hell
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