So I just thought of this last night while playing in VC and I thought it would be a good idea to share. So here's my idea:
This game would be like regular Hide and Seek, except the reactor sabotage is active and can't be fixed. So the crew has to complete all tasks before time runs out.
I tried this concept out yesterday on Airship and it seemed to work pretty well despite a few hiccups. So here's the ruleset needed.
Relevent Rules (for Airship):
1 Imposter (no shapeshifter)
0 Emergency Meetings
Player Speed 0.75x
Crew Vision 5x
Imposter Vision 0.25x
Kill Cooldown 10s
Kill Distance Short
Task Bar Updates Always
Tasks: 2 Short Tasks No Long Tasks or Common Tasks
Engineer MAX # at 100% Chance
I'm sure this could work on the other maps so try it out and see if its a worthy game mode.
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