For those that don't know yet, Here is a spreadsheet containing all hidden recoil stats for every gun in the game.
-Dispersion: Random horizontal jump to the left and right. This stat is the actual horizonal recoil modifier, not the one shown in game. Higher= more horizonal recoil.
-Convergence: Controls the strength of the auto recoil compensation system. Higher means LESS initial jump.
-Angle: Adds an additional horizontal jump to the left or right that pulls the gun slightly in that direction. 90° essentially disables this stat.
-Camera recoil: Self explanatory. Lower numbers are better.
EDIT** After some debate, i made video comparing an identically modded Scar-L and Mutant. Both guns have identical convergence, angle, and fire rate. Only difference is dispersion.
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