Categories: GuidesValheim

Taunt the bosses │ Rituals

Some people yearn for combat. Some are impatient waiting for raids. This addresses both of those. What if we had a craftable consumable or fetish that honors a specified boss, and by desecrating said fetish (possibly at an altar, either buildable, or found in the wild) we would spite and incur the wrath of desired boss, thus following an event from the shortly after. (Has potential dynamics – a more expensive fetish, a worse event. ie. new enemy types, longer raid, etc.)

This sounds awfully ritualistic to me, which has much more to be added. Since vikings are pagan, they have 'Seers' that perform rituals to fulfill certain purposes. Although asking for a new skill tree may be going too far (perhaps for separate discussion, or maybe tie it together in a way with the new eitr<?>) Mechanically, we could perform rituals to summon storms, clear weather, bountiful harvest (? I know vikings for pillaging more than farming, but I'll toss it in anyway) and instead of a bard's song (out of place but comedic as a role if you ask me, but playing instruments is fine) we could have rituals that boost combat prowess.

There's also potential for having our own fetishes that honor our gods. Keeping a fetish strapped (equipped) to us could give us certain stats, boons or resistances. There's even summoning (at the cost of resources) potential. I would feel assured to know I would march into battle with the bastion of safety that is my spirit bear. Or explore on the back of a great spirit deer. Or call in a pack of spirit wolves, see and explore with the eyes of a raven. The list goes on.

Just thought that it would be nice if we had actions that felt like we impacted the world we were in. And gives us more things to do. It would also it give more inspiration for builders too, like having our own rituals chambers. Fun dynamics in my opinion.

Gamer

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