Tips and Tricks For Taking Out Rogues

Howdy.

I like killing rogues. I didn't when they were first released but after trying it I enjoy the challenge. Rogues are different than bosses for some reason. Bosses always seem to instant 7-tap my head, eyes upon first glance but rogues are the balance between intelligent, difficult AI, and feasibility. Rogues, while difficult and deadly head-on, can still be skirmished if you play smarter than them.

Because I know there are other people like me, or maybe some who just want to get rid of those quests, I've compiled a list of helpful tips and tricks I've curated over hours of running offline raids and methodically learning the ins and outs of the rogues.

I've determined that taking on the rogues solo is very difficult not in terms of skill but in time. It takes almost the entire raid just to methodically deal with them all and not die or suffer multiple blacked limbs. I recall having ~8 minutes left in raid when I was certain they all died. With a second person, this could theoretically give you ~16 minutes and with a third, ~24 so it's worth gathering your friends and trying it together. Also, you won't be overloaded with loot.

TL/DR: Rogues aren't impossible once you learn the way they work.

  1. – NEVER, and I mean NEVER, re-peak the same angle to try and kill a rogue. It's possible to get a lucky shot off, but their reactions are inhuman and their gun fire-rates simultaneously stutter your game and break the laws of physics. Their AKs and M4s fire at minimum two bullets at once, very dangerous. You WILL be shot before you can kill them and it's almost certain they'll black at least one limb: They like aiming for arms especially. Always reposition to a new angle and rely on the fact their AI is stupid and they don't move for 5-10 seconds after firing.Grenades just scatter them so unless it's a flash or an impact they aren't worth a damn.
  2. Try to avoid close-range encounters at all costs. Unless you've guaranteed you'll only be taking on one from behind or the side, it's a death trap. They aren't stupid, they'll rush you all at once and you will not have the ammo or health to deal with them all. Taking even one rogue head-on is a death sentence for reasons mentioned above. They react faster than you can if you're within 90 degrees ahead of them, I guarantee it.
  3. There isn't always a guard on both guns at the "front." (facing the rest of Lighthouse [South-facing]). Sometimes there's one, sometimes both, sometimes none. Don't assume someone else is taking on the rogues because they're missing unless you can see the dead body.
  4. All rogues will always return to their gun or set position eventually. It may take 10 seconds or a full minute, but they always come back. 9/10 times it's always better to wait until they come back. They'll be stationary and in a known position.
  5. If you're sniping (you will) and have your ranging down but the rogues aren't dying to headshots, it's fine. You're most likely ricocheting, just wait for them to come back and try again. Once I had to hit one 6 times because he was wearing condors and a wendy.
  6. When sniping, you'll likely be shot at. As soon as you hear gunfire, try to stand up and run as fast to cover as you can. .50's are the only gun that doesn't miss from 200m out first shot and rogues on the ground dial in pretty quick. After being shot at, note tip #1.
  7. Bring armour even if you think you won't need it because their rounds are shit and it'll save your life. Preferably something that covers the stomach at or above level 3.
  8. BRING FOOD AND WATER. If your lucky, there may be some in the compound. Most of the times not and you'll be spending the entire raid there.
  9. There are ALWAYS two groups of 3-4 (most times 4) ROAMING rogues.THESE ARE THE MOST DANGEROUS THING ABOUT LIGHTHOUSEThey make up of a sort of basic fireteam. One will always have heavy, high-tier level 5 kit with a modded M4, one will always be running a basic, random ass 7.62 AK and no helmet. The rest are up in the air, sometimes 95 round drum mag 5.45 AKs.These are the most dangerous, because they will hide behind places deathly quite until you run past to loot their friends or something. If you're lucky and run near them on the other side of their cover, they'll do a voice line but don't count on it. Always make sure to count and assume there's one more just for safety's sake.They'll spawn and hang around 1 of 3 places:
    1. The Helicopter in the center of the compound, sitting inside the hollow.
    2. On the road just south of the north-most big white building (#2).
    3. On the road to the Northern Extract beside the Western big white building (#1).
  10. There are always a number of guards equal to the number of guns on each big white building and they are ALWAYS manned. KILLING THE GUARD ON A GUN DOES NOT PERMANENTLY DISABLE IT. THE GUARD FROM THE OTHER SIDE CAN RUN TO AND MAN THE GUN YOU JUST TOOK OUT AND THERE MAY BE A STRAGGLER. On occasion, one or two buildings may contain a third rogue that just runs around like an idiot. This idiot will also man a disabled gun as mentioned and ruin your day.
  11. Start working on rogues as soon as you can. It's a long, patient process and you'll need all 40 minutes to kill, clear and extract. Remember to bring money for the vehicle extract. If you're on that side of the map when you happen to be finished looting, it's quicker and harder to camp than Northern. – Regarding Northern extract, both scavs and PMCs like to camp it waiting for rogue loot to fall into their lap. Best option is to get Train if it lines up but honestly just whip all the grenades you got off the rogues around like fire-crackers in the extract area. Should flush anyone out.
  12. On occasion, a rogue or two may enter the big white buildings. They don't typically, but for you it's actually a good thing because you're able to hear them coming much easier and can prepare for them to pop around the corner.When they walk into you, they seem to act a lot stupider than when you run into them. Use this to your advantage.
  13. After you believe you've cleared everything, treat it like there's an enemy around every corner still. Never know when a dead silent rogue is waiting for you to run past them or when they're hiding behind something you couldn't see or that one straggler of the roaming groups isn't where you expected him to be. Or maybe player scavs/PMCs have learned of your deeds.
  14. Bring a big backpack for the guns/armour/vests that you'll need to carry and an obdolobos for that end-of-raid-extract sprint. You can justify spending money on a bigger backpack by bringing only a sniper rifle. Pick up one of the rogues' weapons after you kill them and eventually enter the compound.
  15. The rogues with the 95 round 5.45 drums are firing BT typically. They're the only ones not firing shit ammo so it's worth unloading if you have the time.
  16. The eastern cliff-side (the big rocks) give you much, MUCH better views on the compound. Problem is, it also opens you up to many angles from the enemy, both rogues and PMCs alike. Still, it's the best place to be. The east side white building (#3), the one that would be closest to you, has only one gun facing your direction and its behind a metal sheet, restricting its field of view to the point where it can't hit you. Biggest concern is the roaming groups of rogues, who can and will laser you from their position even if they're 300 away.
  17. Assuming you have a group of any size, have at minimum 2 people dedicated to sniping the white buildings and then providing overwatch against the two roaming groups as they can. Split up so that the snipers pincer the compound from the west coast and east cliffs so you can divide the rogues' attention.If you happen to have more than two, have two snipers on the east cliff and after dealing with most of the building rogues, have one of them advance into the compound for scouting purposes.More than three, have the two non/optional snipers slowly advance through the compound and discover where the roaming groups are for the snipers to deal with. They can also provide support for the snipers by watching for enemy PMCs and dealing with player scavs.

That's all the tips and tricks I can really think of after my efforts. If any of you have any more, I'll edit this to provide them and also credit you by including your name.

Happy hunting, shooters.

Gamer

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