Categories: GuidesValheim

Wishlist of QOL improvements

Quick disclaimer, I've only made it to the silver age so far, so I don't know if any of these suggestions I'm about to make are covered later in the game.

The idea of these is to open up some dialouge about minor changes that would make things a little bit simpler, but without lowering the game's overall difficulty. Think things that are annoying, not things that are too hard.

A. Have a UI for things like the furnace and kiln, just copy what minecraft did. It would be immensely helpful both to instantly deposit 20 coal and 10 metal at once instead of spamming. I'm not suggesting a UI for the entire furnace at once, but just one little UI for each interactable side. A UI for other things like the armor stand, item stands, and torches (to see how much time they have remaining to burn or to add fuel) would also be very welcome.

B. The green and blue torches use uncommon ingredients as fuel, meanwhile there is minimal use for resin. Change the fuel to resin for these torches but have a higher initial cost of guck or greydwarf eyes.

C. Please add a "4-corner" roof piece. As of now, if my roofs aren't constructed in a certain way, I'll end up with a 1-block gap at the very top, and have to use one of the other roof tops that have openings on two sides.

D. Have the harpoon actually "reel" in enemies rather than just preventing them from going further. This would make hunting deer and fighting drakes and serpents as a melee character much less irritating.

E. Introduce dyes. This is a tall request to add an entire new game mechanic, but as I mentioned in a previous comment in the weekly discussion, everybody becomes the same when wrapped up in all the same armor. A simple dye system to slightly change the color of armor would be very much welcome as it would be a cosmetic-only change that would give everyone their own unique flair without completely hiding armor. Imagine being able to stroll around in red troll armor. This would also give more use to the few ingredients that only have 1 or 2 niche uses in the game. It would also be pretty cool if these could be used to change small details on weapons, such as the handle of swords, but without introducing any confusion on what material the weapons are.

F. Have damaged parts in buildings shine a color when the hammer is equipped and in repair mode. It's very silly having to spam-click around on all of my 1×1 stone blocks that I used to build my house because some greydwarf threw a rock at it and I didn't see which block it hit.

Do you guys have any ideas of your own or changes to mine?

Gamer

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