https://twitter.com/BetaEFT/status/1236020296500621314
Dear Escapers!
We are glad to present you the preliminary patchnotes for the upcoming 0.12.4 patch!
Added:
• Interchange location has been reworked
• Interchange location lighting has been updated
• New interactive objects, new location exfils
• Various problems with culling, physical colliders have been fixed
• New mechanics, overweight. The character receives various debuffs while carrying a certain amount of weight (increased equipment noise, movement speed limits, increased stamina consumption, etc.)
• Fatigue effect debuff has been added, which appears if the character keeps the stamina at a low level for a long time. Energy consumption increases with this effect.
• Now The character's stamina indicator is divided into arms and legs. The arm's stamina is consumed when aiming, throwing grenades and fighting with melee weapons. The legs stamina is consumed during sprinting, jumping, changing body positions, etc. Also, the legs stamina starts to drain when the hand's stamina drops to zero.
• The "trading "flea market", "inventory" buttons have been added to the bottom panel of the interface for quick access.
• New hand grenades based on the VOG-17 and VOG-25 prototypes.
• The resolution of your screen is automatically determined and applied as standard settings, at the first start of the game.
• New weapon mods
New sets of character customization and equipment
• New BEAR top called “Telnik” • New BEAR pants called “Tiger” • New USEC top called “TIER2” • New USEC pants called “Commando” • New SCAV top “Olimpic shirt Russia”
• New body armor, tactical vests, backpack, helmet, active headset
• Grenade case
• New barter loot and new trading schemas requiring this loot
• New hideout crafting schemas
• New quests with new outfits as a reward
Optimization:
• Minor lightning optimizations
• Minor decals optimizations
• Various server stability optimizations
Fixed:
• Fixed a bug in which saving the weapons preset, all inventory, and trading operations could freeze
• Fixed part of inventory display bugs at 2k (or 1440p) screen resolution
• Fixed a bug where AI corpses could disappear during reconnect
• Displaying of notifications while receiving weapons from a SCAV box has been fixed
• Fixed a bug when the production timer might not be updated when the generator ran out of fuel
• Fixed a bug when it was impossible to enter the hideout after transferring graphics cards from the Bitcoin farm
• Fixed a bug when the context menu did not appear on items brought by SCAV
• Fixed a bug when the item could remain unexamined after production
• Fixed a bug when you, with a pistol or melee weapon, press the sprint button twice, the character runs in place
• Now you won’t be kicked to the main menu, after receiving a “the stash is full” error
• Fixed hideout bug which allowed to appear a window for transferring items from the first-person view
• Fixed pop-ups which can appear not in the center of the screen
• A bug while the pop-up with a list of missing items appears beyond the screen
• Fixed a bug which caused errors at the flea market while there are barter offers
• Another various bug fixes and corrections
Changed:
• Stimulants parameters have been adjusted, debuffs became weaker
• The weight of various items has been adjusted
• The flea market is now available from the 15th PMC lvl (was lvl 5)
• Small reflex sights marks were downscaled (aimpoint, romeo, trijicon)
• Accuracy values in weapon characteristics are now displayed in Minutes Of Angle
• We added a weapon name to the standard weapon presets, which they relate to
Not being able to craft them sucks. Especially when everyone I talk to about it…
First I'd like to say I absolutely love this game it's quality. Basically I first…
Welcome to Teacher Tuesday, a thread where anyone can ask any type of question without…
I’m kind of new/returning to gwent I played beta and obviously it’s a lot lot…
Level 1 Bag (Free with Atmosphere Level 2) 6 small consumable (First Aid, Repair, Fire…
Here's my crew - T34-85M - for the life of me I cant figure out…