Please use this thread for all pre-wipe related topics.
This can also be the place to summon the wipe GIB WIPE ༼ つ ◕_◕ ༽つ
Keep everything related to what the megathread was created for, unrelated content will be removed.
~4:00PM EST: Trader prices now lowered.
Official tweet from BSG
WIPE PLANNED FOR 11:00 MOSCOW TIME
News posted in EFT discord:
Dear friends, attention! We are happy to inform you that pre-wipe events have started in #EscapefromTarkov. We have already enabled raiders on locations. Additional events with merchants are also planned. Visit Tarkov more often. Patch 0.12.6 is already on the horizon! Good luck in raids!
Here are the updated patch notes in plain text
Dear Escapers!
Tomorrow at 11.00 Moscow time, we plan to start installing patch 0.12.6.7456.
This will take from 3 to 5 hours, and the game will be stopped for this time.
There will be a global wipe of characters. The wipe will not affect the saved weapon presets and examined items in the handbook.
List of changes:
Added:
Optimizations:
- Various CPU optimizations
- Sound optimizations
- Optimization of casing, muzzleflashes
- Optimizing the creation of decals
AI improvements:
- Improved behavior of ordinary scavs, now they can cooperate
- Fixed a bug that when a player falls into the bot's legs, the bot can’t hit him
- Fixed a bug where the Gluhar and his guards did not react to the enemy
- Fixed a bug where the Gluhar did not react to shots and the death of his guards
- Fixed a bug where the Shturman's guards did not take their positions
- The Sturman's guards will no longer rush between points while in peaceful behavior
- Bots no longer attack a player scav who has killed another player scav (the aggressor)
- Increased variety of bot patrol routes on locations
Fixed:
- A bug where the border of the interface elements were twitching
- The mastering counter is now updated during the raid
- One of the bugs where player did not hear the fall of the grenade
- Ripples in the FLIR thermal imager
- Bug that would cause inability to open the inspector of items on quest items
- One of the bugs of incorrect calculation of the amount of money when purchasing an item
- Bug when a grenade would not fly through the window if you throw it too close to the window
- A bug where the character could pass through obstacles if player would switch to melee weapons while checking the weapon's fire mode
- Bug when the image in the inactive optics was frozen if several sights were installed
- Bug of inability to complete the quest if the player lost the connection to the server at the time of selecting the quest item
- Bug when the sight image was frozen after reconnect
- Visor audibility sounds, prone movement, third-person character shortness of breath
- Fixed at the flea market:
- Layering of the offer description in fleamarket UI
- Bug of deducting twice the number of items from the merchant, when buying two items
- Bug of overlapping the drop-down list of filters with elements of the offer list interface
- Improved display of the purchase limit
- Displaying the maximum number of items when purchasing a single offer with multiple items
- Bug of inability to buy several items for barter
- Fixed in presets
- Bug for selecting blocked offers, if you put a checkbox when purchasing items for a preset “Select all”
- Flea market interface block, when purchasing preset items, as a result of an error
- Various other fixes
- Bug when a character could move to a prone position while jumping
- Blocking the examining of items if the player has started examining an item in the handbook
- Movement bug, when a character could increase their speed as a result of running and jumping
- A bug where the reconnect while indoors led to the fact that all sounds were not switched as indoor sounds
- Bug when there was no animation for a melee attack while prone
- Bug when a broken visor was visible against the background of the preset or modification screens in the Hideout
- Spamming AI error on the server, related to searching the bot's path
- Spamming error on the client “Graphics.CopyTexture called with null destination texture” when opening inventory
- Lack of sound when switching magnification on some scopes
- Error when the storage time of items in the email displayed a negative value when opening the window or receiving the mail
- Bug that didn't display the list of friends for invite to the group dialog
- Bug that caused deleted messages to appear in the dialog after sending new messages
- Fixed incorrect position of the “Old school" bottom clothing icon
- Various other bug fixes
- A large number of fixes on locations (culling fixes, physical colliders, visual bugs, etc.)
- Various localization edits
- Various fixes in the animation system
- Various network fixes
- A large number of various technical fixes aimed at increasing the stability of the game
Changed:
- Removed the audio notification about the completion of crafting during the raid
- Now you can't throw grenades while sprinting
- Changed the conditions for the status “Survived”. Now you need to stay in the raid for at least 10 minutes or gain at least 600 XP before leaving the location.
- Increased the amount of experience required for the first 20 character levels
- Simplified Jaeger's quests
- Changed various old quests, new rewards have been added
- A large number of rarity edits and chances of items spawn
- Increased the variety of items spawned in loot containers
- Improved the quality of loot issued for a successful extraction with a friendly Scav
- Various changes in the characteristics of items
- Various changes in the equipment of bots and the player scavs
- Various changes in loot spawn points locations
edit: fixed formatting