Categories: Dota 2News

All the recent Ability Draft updates

There were a few other changes in these updates, like fixing certain cosmetics and supporter's club items, but these are only the ability draft updates below. It seems some of these updates were made several months before, but only the localization was added for it later. Formatting has been cleaned to make it easily readable. Reuploaded to fix some formatting issues.**

Dota 2 update for 2 July 2021 – ClientVersion 4922

English Localization

  • DOTA_mvp2_accolade_title_kKillEaterEventType_Dazzle_ShadowWaveKills: Wave of Mutiliation
  • DOTA_GameMode_AbilityDraft_ChangeLog:
    Latest Update
    • Scepter Sharp Shooter now grants Hunter's Boomerang.
    • Shard on Spirit Form now grants Recall.
    • Shard effects for Skywrath Mage now granted when Mystic Flare drafted.
    • Shard on Grow no longer grants Craggy Exterior.
    • Shard on Shadow Dance now grants Depth Shroud instead of Fish Bait.
    • Shard on Sharp Shooter now grants Decoy (does not require Bushwack for full effect).
    • Shard on Battle Trance now grants Rampage.
    • Fixed Scepter granted spells (Wolf Bite, Eyes in Forest, etc.) not being castable while dead under Vengeance Aura Scepter.
    • Reverse Timewalk now replaces Timewalk ability slot while it is castable.
    • Fixed Fireball initially not being granted if Shard was aquired outside of Dragon Form.
    • Fixed Tree Dance/Primal Spring ability slots being broken if the tree was destroyed before Primal Spring completed channeling.
    • Shard description on Chaos Meteor now shows up in tooltips.
    • Fixed Talent errors for Dawnbreaker, Hoodwink, Shadowfiend, Wraith King, Visage, Rubick, Crystal Maiden & Lich.
    • Fixed AD notes on some spells being outdated.
    February 16, 2021
    • Shadowraze now has 3 charges and has been updated to use mid-range distance.
    • Skull Basher now bashes, even if Timelock is drafted.
    • Blur Scepter upgrade now increments non-ultimate charge-based abilities by 1 when a kill occurs.
    • Fixed Overcharge ending early on owning hero if tether was owned by a teammate and broken.
    • Added custom effects for when Tree Grab used.
    • Fixed Io's model disappearing if Tree Grab was used.
    • Fixed Hero switching back to default model if Tree Grab used while in different form (Dragon Form, Metamorphosis, Flesh Golem etc.)
    • Increased talent tree bonus gold:
    150→300
    250→500
    500→750
    750→1250
    January 13, 2021
    • Fixed Take Aim active not providing bonus range to melee units.
    • Fixed Liquid Fire sometimes not working when drafted on Lich.
    • Fixed Poison Sting not applying to Plague Wards when both drafted.
    • Fixed Spirit Bear not counting as being owned when picked by Lone Druid.
    January 11, 2021
    • Added Change Log to draft screen.
    • Fixed a crash when Stone Form used on Visage Familiars.
    January 9, 2021
    • Fixed some drafts never ending, or ending too soon.
    • Fixed Echo Stomp not working if Astral Spirit not drafted.
    January 7, 2021
    • Fixed Greater Bash not working when drafted.
    • Fixed Io Spirits In/Out ability replacing other drafted abilities. This should fix any 0 second cool-down exploits with other abilities.
    • Fixed Fire Spirits not working with Shard.
    • Fixed being unable to cast Reverse Timewalk with Timewalk Shard.
    • Fixed Holy Persuasion not converting ancient creeps with Scepter.
    • Fixed Grave Keeper's Cloak not working with Shard.
    • Fixed Epicenter not getting the Shard upgrade.
    • Fixed Fissure Shard upgrade not working.
    • Pulse Nova Scepter upgrade now grants Nihilism.
    • Mana Void Scepter upgrade now grants Blink Fragment.
    • Macropyre Shard upgrade now grants Liquid Ice.
    • Fixed Spirit Form not granting Recall and Blinding Light when active.
    • Fixed heroes getting Spirit Form if Illuminate was drafted and a Scepter was gained.
    • Fixed Ransack not getting the Geostrike upgrade with Shard.
    • Summon Familiars Scepter upgrade now grants Silent as the Grave.
    • Skeleton archers now have a minimum attack range of 500 even when Burning Army is cast by melee heroes.
    • Take Aim and the Shadow Realm active now provide bonus range to melee heroes.
    • Spirit Bear now displays on the left side of the screen as an owned unit as well as in the post-game scoreboard. It's inventory will also be included in the net worth calculations of the owner hero.
    • Swashbuckle now splinters the attacks if Marksmanship is drafted and Scepter is active.
    • Poison Sting now only applies to the primary target when used with multi-target attacks.
    • Poison Sting no longer applies to attacks coming from any wards other than Plague Wards (Serpent Wards, Death Ward)
    • Fixed Infernal Blade applying damage and burn to buildings if you switch targets before the projectile lands.
    • Stifling Dagger now applies Infernal Blade if it is set to auto-cast.
    • Fixed Bash of the Deep triggering multiple times when ranged units had high attack speed.
    • Fixed Sacred Arrow launching from different positions depending on the hero. Will now always launch from center point of the hero.
    • Fixed Acorn Shot missing bounce targets for melee heroes.
    • Fixed Echo Stomp doing double the damage if Astral Spirit was also drafted. Note: Echo Stomp will still do both physical and magical damage values regardless of Astral Spirit being drafted.
    • Fixed some heroes getting stuck in looping animations (Ember Spirit, Magnus, Pangolier, Void Spirit).
    • Fixed giving Scepters to teammates (with Greevil's greed) removing your Shard granted ability.
    • Fixed attack abilities with a cost, spending that cost on multi-target attacks that don't proc modifiers (Split Shot, Flak Cannon).
    • Fixed Lil' Shredder stacks being consumed too quickly when using Medusa's Split Shot.
    • Fixed Bash of the Deep counting up from Marksmanship Splintered attacks.
    • Fixed Walrus Punch FX sometimes getting stuck on targets for the duration of the game.
    • Fixed Duel ending early if Berserker's Call was on the target.
    • Fixed Invoker & Hoodwink not getting access to the talents when they drafted their own spells.
    • Fixed talents missing from Wraith King, Omniknight & Beastmaster.
    • Fixed being unable to click anything for the first few seconds of the game.
    • Fixed Coaches crashing during drafting stage.
    • Fixed private lobbies crashing after the draft if there wasn't 10 players.
    • Fixed various inaccurate scepter/shard markers on draft screen as well as missing or wrong Aghanim's tooltips.

Heroes

  • Crystal Maiden: Added new attribute ability draft ignore count with value of 7
  • Undying: Changed rolelevels from 1,2,1,1 to 2,2,1,1
  • Rubick: Ability draft ignore count increased from 7 to 11 (+4)
  • Keeper of the Light: Ability draft ignore count increased from 9 to 10 (+1)
  • Visage: Added new attribute ability draft ignore count with value of 7
  • Phoenix: Changed rolelevels from 1,3,2,2,1 to 2,3,2,2,1
  • Grimstroke: Changed rolelevels from 1,2,2,1 to 2,2,2,1
  • Hoodwink: Changed role from Nuker,Escape,Disabler to Support,Nuker,Escape,Disabler
  • Hoodwink: Changed rolelevels from 2,2,1 to 2,2,2,1
  • Hoodwink: Added new attribute ability draft ignore count with value of 7

Abilities

  • Grow: Removed attribute ability draft ult shard ability with value of tiny_craggy_exterior
  • Chaos Meteor (AD): Added new attribute has shard upgrade with value of 1
  • Ice Wall (AD): Removed attribute has shard upgrade with value of 1
  • Spirit Form: Added new attribute ability draft ult shard ability with value of keeper_of_the_light_recall
  • Shadow Dance: Changed ability draft ult shard ability from slark_fish_bait to slark_depth_shroud
  • Battle Trance: Added new attribute ability draft ult shard ability with value of troll_warlord_rampage
  • Mystic Flare: Added new attribute has shard upgrade with value of 1
  • Sharpshooter: Added new attribute ability draft ult scepter ability with value of hoodwink_hunters_boomerang
  • Sharpshooter: Added new attribute ability draft ult shard ability with value of hoodwink_decoy
  • +{s:value} Solar Guardian Radius: Added new attribute ad linked ability with value of dawnbreaker_solar_guardian
  • Magic Immunity during Starbreaker: Added new attribute value with value of 1
  • Magic Immunity during Starbreaker: Added new attribute ad linked ability with value of dawnbreaker_fire_wreath
  • Added new attribute ad linked ability with value of dawnbreaker_celestial_hammer
  • +{s:value} Celestial Hammer damage: Added new attribute ad linked ability with value of dawnbreaker_celestial_hammer
  • +{s:value} Celestial Hammer Cast Range: Added new attribute ad linked ability with value of dawnbreaker_celestial_hammer
  • Added new attribute value with value of 0
  • Added new attribute ad linked ability with value of dawnbreaker_fire_wreath
  • {s:value} Starbreaker charges: Added new attribute ad linked ability with value of dawnbreaker_fire_wreath
  • +{s:value}% Luminosity Crit: Added new attribute ad linked ability with value of dawnbreaker_luminosity
  • -{s:value}s Solar Guardian Cooldown: Added new attribute ad linked ability with value of dawnbreaker_solar_guardian
  • +{s:value}% Frost Shield Damage Reduction: Changed ad linked ability from lich_frost_sheild to lich_frost_shield
  • +{s:value} Shadowraze Damage: Changed ad linked ability from nevermore_shadowraze1 to nevermore_shadowraze2
  • +{s:value} Skeletons Attack Damage: Changed ad linked ability from skeleton_king_mortal_strike to skeleton_king_vampiric_aura

Dota 2 update for 5 July 2021 – ClientVersion 4924

English Localization

  • DOTA_GameMode_AbilityDraft_ChangeLog:
    Latest Update
    Scepter Sharp Shooter now grants Hunter's BoomerangFixed Tree Dance/Primal Spring ability slot issue introduced in last patch when manually stopping channel.
    July 2, 2021
    • Scepter on Sharp Shooter now grants Hunter's Boomerang.
    • Shard on Sharp Shooter now grants Decoy (does not require Bushwack for full effect).
    • Shard on Spirit Form now grants Recall.
    • Shard effects for Skywrath Mage now granted when Mystic Flare drafted.
    • Shard on Grow no longer grants Craggy Exterior.
    • Shard on Shadow Dance now grants Depth Shroud instead of Fish Bait.
    • Shard on Sharp Shooter now grants Decoy (does not require Bushwack for full effect).
    • Shard on Battle Trance now grants Rampage.
    • Fixed Scepter granted spells (Wolf Bite, Eyes in Forest, etc.) not being castable while dead under Vengeance Aura Scepter.
    • Reverse Timewalk now replaces Timewalk ability slot while it is castable.
    • Fixed Fireball initially not being granted if Shard was aquired outside of Dragon Form.
    • Fixed Tree Dance/Primal Spring ability slots being broken if the tree was destroyed before Primal Spring completed channeling.
    • Shard description on Chaos Meteor now shows up in tooltips.
    • Fixed Talent errors for Dawnbreaker, Hoodwink, Shadowfiend, Wraith King, Visage, Rubick, Crystal Maiden & Lich.
    • Fixed AD notes on some spells being outdated.
    February 16, 2021
    • Shadowraze now has 3 charges and has been updated to use mid-range distance.
    • Skull Basher now bashes, even if Timelock is drafted.
    • Blur Scepter upgrade now increments non-ultimate charge-based abilities by 1 when a kill occurs.
    • Fixed Overcharge ending early on owning hero if tether was owned by a teammate and broken.
    • Added custom effects for when Tree Grab used.
    • Fixed Io's model disappearing if Tree Grab was used.
    • Fixed Hero switching back to default model if Tree Grab used while in different form (Dragon Form, Metamorphosis, Flesh Golem etc.)
    • Increased talent tree bonus gold:
    150→300
    250→500
    500→750
    750→1250
    January 13, 2021
    • Fixed Take Aim active not providing bonus range to melee units.
    • Fixed Liquid Fire sometimes not working when drafted on Lich.
    • Fixed Poison Sting not applying to Plague Wards when both drafted.
    • Fixed Spirit Bear not counting as being owned when picked by Lone Druid.
    January 11, 2021
    • Added Change Log to draft screen.
    • Fixed a crash when Stone Form used on Visage Familiars.
    January 9, 2021
    • Fixed some drafts never ending, or ending too soon.
    • Fixed Echo Stomp not working if Astral Spirit not drafted.
    January 7, 2021
    • Fixed Greater Bash not working when drafted.
    • Fixed Io Spirits In/Out ability replacing other drafted abilities. This should fix any 0 second cool-down exploits with other abilities.
    • Fixed Fire Spirits not working with Shard.
    • Fixed being unable to cast Reverse Timewalk with Timewalk Shard.
    • Fixed Holy Persuasion not converting ancient creeps with Scepter.
    • Fixed Grave Keeper's Cloak not working with Shard.
    • Fixed Epicenter not getting the Shard upgrade.
    • Fixed Fissure Shard upgrade not working.
    • Pulse Nova Scepter upgrade now grants Nihilism.
    • Mana Void Scepter upgrade now grants Blink Fragment.
    • Macropyre Shard upgrade now grants Liquid Ice.
    • Fixed Spirit Form not granting Recall and Blinding Light when active.
    • Fixed heroes getting Spirit Form if Illuminate was drafted and a Scepter was gained.
    • Fixed Ransack not getting the Geostrike upgrade with Shard.
    • Summon Familiars Scepter upgrade now grants Silent as the Grave.
    • Skeleton archers now have a minimum attack range of 500 even when Burning Army is cast by melee heroes.
    • Take Aim and the Shadow Realm active now provide bonus range to melee heroes.
    • Spirit Bear now displays on the left side of the screen as an owned unit as well as in the post-game scoreboard. It's inventory will also be included in the net worth calculations of the owner hero.
    • Swashbuckle now splinters the attacks if Marksmanship is drafted and Scepter is active.
    • Poison Sting now only applies to the primary target when used with multi-target attacks.
    • Poison Sting no longer applies to attacks coming from any wards other than Plague Wards (Serpent Wards, Death Ward)
    • Fixed Infernal Blade applying damage and burn to buildings if you switch targets before the projectile lands.
    • Stifling Dagger now applies Infernal Blade if it is set to auto-cast.
    • Fixed Bash of the Deep triggering multiple times when ranged units had high attack speed.
    • Fixed Sacred Arrow launching from different positions depending on the hero. Will now always launch from center point of the hero.
    • Fixed Acorn Shot missing bounce targets for melee heroes.
    • Fixed Echo Stomp doing double the damage if Astral Spirit was also drafted. Note: Echo Stomp will still do both physical and magical damage values regardless of Astral Spirit being drafted.
    • Fixed some heroes getting stuck in looping animations (Ember Spirit, Magnus, Pangolier, Void Spirit).
    • Fixed giving Scepters to teammates (with Greevil's greed) removing your Shard granted ability.
    • Fixed attack abilities with a cost, spending that cost on multi-target attacks that don't proc modifiers (Split Shot, Flak Cannon).
    • Fixed Lil' Shredder stacks being consumed too quickly when using Medusa's Split Shot.
    • Fixed Bash of the Deep counting up from Marksmanship Splintered attacks.
    • Fixed Walrus Punch FX sometimes getting stuck on targets for the duration of the game.
    • Fixed Duel ending early if Berserker's Call was on the target.
    • Fixed Invoker & Hoodwink not getting access to the talents when they drafted their own spells.
    • Fixed talents missing from Wraith King, Omniknight & Beastmaster.
    • Fixed being unable to click anything for the first few seconds of the game.
    • Fixed Coaches crashing during drafting stage.
    • Fixed private lobbies crashing after the draft if there wasn't 10 players.
    • Fixed various inaccurate scepter/shard markers on draft screen as well as missing or wrong Aghanim's tooltips.

Dota 2 update for 7 July 2021 – ClientVersion 4926

English Localization

  • DOTA_mvp2_accolade_title_kKillEaterEventType_Dazzle_ShadowWaveKills: Wave of Mutiliation
  • DOTA_GameMode_AbilityDraft_ChangeLog:
    Latest Update
    • Scepter Sharp Shooter now grants Hunter's Boomerang.
    • Shard on Spirit Form now grants Recall.
    • Shard effects for Skywrath Mage now granted when Mystic Flare drafted.
    • Shard on Grow no longer grants Craggy Exterior.
    • Shard on Shadow Dance now grants Depth Shroud instead of Fish Bait.
    • Shard on Sharp Shooter now grants Decoy (does <i>not</i> require Bushwack for full effect).
    • Shard on Battle Trance now grants Rampage.
    • Fixed Scepter granted spells (Wolf Bite, Eyes in Forest, etc.) not being castable while dead under Vengeance Aura Scepter.
    • Reverse Timewalk now replaces Timewalk ability slot while it is castable.
    • Fixed Fireball initially not being granted if Shard was aquired outside of Dragon Form.
    • Fixed Tree Dance/Primal Spring ability slots being broken if the tree was destroyed before Primal Spring completed channeling.
    • Shard description on Chaos Meteor now shows up in tooltips.
    • Fixed Talent errors for Dawnbreaker, Hoodwink, Shadowfiend, Wraith King, Visage, Rubick, Crystal Maiden & Lich.
    • Fixed AD notes on some spells being outdated.
    February 16, 2021
    • Shadowraze now has 3 charges and has been updated to use mid-range distance.
    • Skull Basher now bashes, even if Timelock is drafted.
    • Blur Scepter upgrade now increments non-ultimate charge-based abilities by 1 when a kill occurs.
    • Fixed Overcharge ending early on owning hero if tether was owned by a teammate and broken.
    • Added custom effects for when Tree Grab used.
    • Fixed Io's model disappearing if Tree Grab was used.
    • Fixed Hero switching back to default model if Tree Grab used while in different form (Dragon Form, Metamorphosis, Flesh Golem etc.)
    • Increased talent tree bonus gold:
    150→300
    250→500
    500→750
    750→1250
    January 13, 2021
    • Fixed Take Aim active not providing bonus range to melee units.
    • Fixed Liquid Fire sometimes not working when drafted on Lich.
    • Fixed Poison Sting not applying to Plague Wards when both drafted.
    • Fixed Spirit Bear not counting as being owned when picked by Lone Druid.
    January 11, 2021
    • Added Change Log to draft screen.
    • Fixed a crash when Stone Form used on Visage Familiars.
    January 9, 2021
    • Fixed some drafts never ending, or ending too soon.
    • Fixed Echo Stomp not working if Astral Spirit not drafted.
    January 7, 2021
    • Fixed Greater Bash not working when drafted.
    • Fixed Io Spirits In/Out ability replacing other drafted abilities. This should fix any 0 second cool-down exploits with other abilities.
    • Fixed Fire Spirits not working with Shard.
    • Fixed being unable to cast Reverse Timewalk with Timewalk Shard.
    • Fixed Holy Persuasion not converting ancient creeps with Scepter.
    • Fixed Grave Keeper's Cloak not working with Shard.
    • Fixed Epicenter not getting the Shard upgrade.
    • Fixed Fissure Shard upgrade not working.
    • Pulse Nova Scepter upgrade now grants Nihilism.
    • Mana Void Scepter upgrade now grants Blink Fragment.
    • Macropyre Shard upgrade now grants Liquid Ice.
    • Fixed Spirit Form not granting Recall and Blinding Light when active.
    • Fixed heroes getting Spirit Form if Illuminate was drafted and a Scepter was gained.
    • Fixed Ransack not getting the Geostrike upgrade with Shard.
    • Summon Familiars Scepter upgrade now grants Silent as the Grave.
    • Skeleton archers now have a minimum attack range of 500 even when Burning Army is cast by melee heroes.
    • Take Aim and the Shadow Realm active now provide bonus range to melee heroes.
    • Spirit Bear now displays on the left side of the screen as an owned unit as well as in the post-game scoreboard. It's inventory will also be included in the net worth calculations of the owner hero.
    • Swashbuckle now splinters the attacks if Marksmanship is drafted and Scepter is active.
    • Poison Sting now only applies to the primary target when used with multi-target attacks.
    • Poison Sting no longer applies to attacks coming from any wards other than Plague Wards (Serpent Wards, Death Ward)
    • Fixed Infernal Blade applying damage and burn to buildings if you switch targets before the projectile lands.
    • Stifling Dagger now applies Infernal Blade if it is set to auto-cast.
    • Fixed Bash of the Deep triggering multiple times when ranged units had high attack speed.
    • Fixed Sacred Arrow launching from different positions depending on the hero. Will now always launch from center point of the hero.
    • Fixed Acorn Shot missing bounce targets for melee heroes.
    • Fixed Echo Stomp doing double the damage if Astral Spirit was also drafted. Note: Echo Stomp will still do both physical and magical damage values regardless of Astral Spirit being drafted.
    • Fixed some heroes getting stuck in looping animations (Ember Spirit, Magnus, Pangolier, Void Spirit).
    • Fixed giving Scepters to teammates (with Greevil's greed) removing your Shard granted ability.
    • Fixed attack abilities with a cost, spending that cost on multi-target attacks that don't proc modifiers (Split Shot, Flak Cannon).
    • Fixed Lil' Shredder stacks being consumed too quickly when using Medusa's Split Shot.
    • Fixed Bash of the Deep counting up from Marksmanship Splintered attacks.
    • Fixed Walrus Punch FX sometimes getting stuck on targets for the duration of the game.
    • Fixed Duel ending early if Berserker's Call was on the target.
    • Fixed Invoker & Hoodwink not getting access to the talents when they drafted their own spells.
    • Fixed talents missing from Wraith King, Omniknight & Beastmaster.
    • Fixed being unable to click anything for the first few seconds of the game.
    • Fixed Coaches crashing during drafting stage.
    • Fixed private lobbies crashing after the draft if there wasn't 10 players.
    • Fixed various inaccurate scepter/shard markers on draft screen as well as missing or wrong Aghanim's tooltips.

Abilities

  • Soulbind: Removed attribute ability draft ult shard ability with value of grimstroke_ink_over

Dota 2 update for 16 July 2021 – ClientVersion 4944

English Localization

  • DOTA_GameMode_AbilityDraft_ChangeLog:
    Latest Update
    • Added Shadow Demon's Shadow Poison to Ability Draft. See tooltip for details.
    • Added Earth Spirit's Geomagnetic Grip to Ability Draft
    • Fixed illusions having the abilities of the casting hero instead of the cloned hero.
    • Fixed interaction between Wisp Spirits and Vengeance Aura Scepter.
    • Eyes in the Forest that have been placed no longer disappearing when hero respawns under Vengeance Aura Scepter.
    • Fixed Fur Army gold/xp being awarded to original player if players swapped during strategy time.
    July 5, 2021
    • Shard on SoulBind no longer grants Ink Over.
    • Added AD note for Shard on Curse of Avernus.
    July 5, 2021
    • Fixed Tree Dance/Primal Spring ability slot issue introduced in last patch when manually stopping channel.
    July 2, 2021
    • Scepter on Sharp Shooter now grants Hunter's Boomerang.
    • Shard on Sharp Shooter now grants Decoy (does not require Bushwack for full effect).
    • Shard on Spirit Form now grants Recall.
    • Shard effects for Skywrath Mage now granted when Mystic Flare drafted.
    • Shard on Grow no longer grants Craggy Exterior.
    • Shard on Shadow Dance now grants Depth Shroud instead of Fish Bait.
    • Shard on Battle Trance now grants Rampage.
    • Fixed Scepter granted spells (Wolf Bite, Eyes in Forest, etc.) not being castable while dead under Vengeance Aura Scepter.
    • Reverse Timewalk now replaces Timewalk ability slot while it is castable.
    • Fixed Fireball initially not being granted if Shard was aquired outside of Dragon Form.
    • Fixed Tree Dance/Primal Spring ability slots being broken if the tree was destroyed before Primal Spring completed channeling.
    • Shard description on Chaos Meteor now shows up in tooltips.
    • Fixed Talent errors for Dawnbreaker, Hoodwink, Shadowfiend, Wraith King, Visage, Rubick, Crystal Maiden & Lich.
    • Fixed AD notes on some spells being outdated.
    February 16, 2021
    • Shadowraze now has 3 charges and has been updated to use mid-range distance.
    • Skull Basher now bashes, even if Timelock is drafted.
    • Blur Scepter upgrade now increments non-ultimate charge-based abilities by 1 when a kill occurs.
    • Fixed Overcharge ending early on owning hero if tether was owned by a teammate and broken.
    • Added custom effects for when Tree Grab used.
    • Fixed Io's model disappearing if Tree Grab was used.
    • Fixed Hero switching back to default model if Tree Grab used while in different form (Dragon Form, Metamorphosis, Flesh Golem etc.)
    • Increased talent tree bonus gold:
    150→300
    250→500
    500→750
    750→1250
    January 13, 2021
    • Fixed Take Aim active not providing bonus range to melee units.
    • Fixed Liquid Fire sometimes not working when drafted on Lich.
    • Fixed Poison Sting not applying to Plague Wards when both drafted.
    • Fixed Spirit Bear not counting as being owned when picked by Lone Druid.
    January 11, 2021
    • Added Change Log to draft screen.
    • Fixed a crash when Stone Form used on Visage Familiars.
    January 9, 2021
    • Fixed some drafts never ending, or ending too soon.
    • Fixed Echo Stomp not working if Astral Spirit not drafted.
    January 7, 2021
    • Fixed Greater Bash not working when drafted.
    • Fixed Io Spirits In/Out ability replacing other drafted abilities. This should fix any 0 second cool-down exploits with other abilities.
    • Fixed Fire Spirits not working with Shard.
    • Fixed being unable to cast Reverse Timewalk with Timewalk Shard.
    • Fixed Holy Persuasion not converting ancient creeps with Scepter.
    • Fixed Grave Keeper's Cloak not working with Shard.
    • Fixed Epicenter not getting the Shard upgrade.
    • Fixed Fissure Shard upgrade not working.
    • Pulse Nova Scepter upgrade now grants Nihilism.
    • Mana Void Scepter upgrade now grants Blink Fragment.
    • Macropyre Shard upgrade now grants Liquid Ice.
    • Fixed Spirit Form not granting Recall and Blinding Light when active.
    • Fixed heroes getting Spirit Form if Illuminate was drafted and a Scepter was gained.
    • Fixed Ransack not getting the Geostrike upgrade with Shard.
    • Summon Familiars Scepter upgrade now grants Silent as the Grave.
    • Skeleton archers now have a minimum attack range of 500 even when Burning Army is cast by melee heroes.
    • Take Aim and the Shadow Realm active now provide bonus range to melee heroes.
    • Spirit Bear now displays on the left side of the screen as an owned unit as well as in the post-game scoreboard. It's inventory will also be included in the net worth calculations of the owner hero.
    • Swashbuckle now splinters the attacks if Marksmanship is drafted and Scepter is active.
    • Poison Sting now only applies to the primary target when used with multi-target attacks.
    • Poison Sting no longer applies to attacks coming from any wards other than Plague Wards (Serpent Wards, Death Ward)
    • Fixed Infernal Blade applying damage and burn to buildings if you switch targets before the projectile lands.
    • Stifling Dagger now applies Infernal Blade if it is set to auto-cast.
    • Fixed Bash of the Deep triggering multiple times when ranged units had high attack speed.
    • Fixed Sacred Arrow launching from different positions depending on the hero. Will now always launch from center point of the hero.
    • Fixed Acorn Shot missing bounce targets for melee heroes.
    • Fixed Echo Stomp doing double the damage if Astral Spirit was also drafted. Note: Echo Stomp will still do both physical and magical damage values regardless of Astral Spirit being drafted.
    • Fixed some heroes getting stuck in looping animations (Ember Spirit, Magnus, Pangolier, Void Spirit).
    • Fixed giving Scepters to teammates (with Greevil's greed) removing your Shard granted ability.
    • Fixed attack abilities with a cost, spending that cost on multi-target attacks that don't proc modifiers (Split Shot, Flak Cannon).
    • Fixed Lil' Shredder stacks being consumed too quickly when using Medusa's Split Shot.
    • Fixed Tree Dance/Primal Spring ability slot issue introduced in last patch when manually stopping channel.
    July 2, 2021
    • Scepter on Sharp Shooter now grants Hunter's Boomerang.
    • Shard on Sharp Shooter now grants Decoy (does <i>not</i> require Bushwack for full effect).
    • Shard on Spirit Form now grants Recall.
    • Shard effects for Skywrath Mage now granted when Mystic Flare drafted.
    • Shard on Grow no longer grants Craggy Exterior.
    • Shard on Shadow Dance now grants Depth Shroud instead of Fish Bait.
    • Shard on Battle Trance now grants Rampage.
    • Fixed Scepter granted spells (Wolf Bite, Eyes in Forest, etc.) not being castable while dead under Vengeance Aura Scepter.
    • Reverse Timewalk now replaces Timewalk ability slot while it is castable.
    • Fixed Fireball initially not being granted if Shard was aquired outside of Dragon Form.
    • Fixed Tree Dance/Primal Spring ability slots being broken if the tree was destroyed before Primal Spring completed channeling.
    • Shard description on Chaos Meteor now shows up in tooltips.
    • Fixed Talent errors for Dawnbreaker, Hoodwink, Shadowfiend, Wraith King, Visage, Rubick, Crystal Maiden & Lich.
    • Fixed AD notes on some spells being outdated.
    February 16, 2021
    • Shadowraze now has 3 charges and has been updated to use mid-range distance.
    • Skull Basher now bashes, even if Timelock is drafted.
    • Blur Scepter upgrade now increments non-ultimate charge-based abilities by 1 when a kill occurs.
    • Fixed Overcharge ending early on owning hero if tether was owned by a teammate and broken.
    • Added custom effects for when Tree Grab used.
    • Fixed Io's model disappearing if Tree Grab was used.
    • Fixed Hero switching back to default model if Tree Grab used while in different form (Dragon Form, Metamorphosis, Flesh Golem etc.)
    • Increased talent tree bonus gold:
    150→300
    250→500
    500→750
    750→1250
    January 13, 2021
    • Fixed Take Aim active not providing bonus range to melee units.
    • Fixed Liquid Fire sometimes not working when drafted on Lich.
    • Fixed Poison Sting not applying to Plagun both drafted.
    • Fixed Spirit Bear not counting as being owned when picked by Lone Druid.
    January 11, 2021
    • Added Change Log to draft screen.
    • Fixed a crash when Stone Form used on Visage Familiars.
    January 9, 2021
    • Fixed some drafts never ending, or ending too soon.
    • Fixed Echo Stomp not working if Astral Spirit not drafted.
    January 7, 2021
    • Fixed Greater Bash not working when drafted.
    • Fixed Io Spirits In/Out ability replacing other drafted abilities. This should fix any 0 second cool-down exploits with other abilities.
    • Fixed Fire Spirits not working with Shard.
    • Fixed being unable to cast Reverse Timewalk with Timewalk Shard.
    • Fixed Holy Persuasion not converting ancient creeps with Scepter.
    • Fixed Grave Keeper's Cloak not working with Shard.
    • Fixed Epicenter not getting the Shard upgrade.
    • Fixed Fissure Shard upgrade not working.
    • Pulse Nova Scepter upgrade now grants Nihilism.
    • Mana Void Scepter upgrade now grants Blink Fragment.
    • Macropyre Shard upgrade now grants Liquid Ice.
    • Fixed Spirit Form not granting Recall and Blinding Light when active.
    • Fixed heroes getting Spirit Form if Illuminate was drafted and a Scepter was gained.
    • Fixed Ransack not getting the Geostrike upgrade with Shard.
    • Summon Familiars Scepter upgrade now grants Silent as the Grave.
    • Skeleton archers now have a minimum attack range of 500 even when Burning Army is cast by melee heroes.
    • Take Aim and the Shadow Realm active now provide bonus range to melee heroes.
    • Spirit Bear now displays on the left side of the screen as an owned unit as well as in the post-game scoreboard. It's inventory will also be included in the net worth calculations of the owner hero.
    • Swashbuckle now splinters the attacks if Marksmanship is drafted and Scepter is active.
    • Poison Sting now only applies to the primary target when used with multi-target attacks.
    • Poison Sting no longer applies to attacks coming from any wards other than Plague Wards (Serpent Wards, Death Ward)
    • Fixed Infernal Blade applying damage and burn to buildings if you switch targets before the projectile lands.
    • Stifling Dagger now applies Infernal Blade if it is set to auto-cast.
    • Fixed Bash of the Deep triggering multiple times when ranged units had high attack speed.
    • Fixed Sacred Arrow launching from different positions depending on the hero. Will now always launch from center point of the hero.
    • Fixed Acorn Shot missing bounce targets for melee heroes.
    • Fixed Echo Stomp doing double the damage if Astral Spirit was also drafted. Note: Echo Stomp will still do both physical and magical damage values regardless of Astral Spirit being drafted.
    • Fixed some heroes getting stuck in looping animations (Ember Spirit, Magnus, Pangolier, Void Spirit).
    • Fixed giving Scepters to teammates (with Greevil's greed) removing your Shard granted ability.
    • Fixed attack abilities with a cost, spending that cost on multi-target attacks that don't proc modifiers (Split Shot, Flak Cannon).
    • Fixed Lil' Shredder stacks being consumed too quickly when using Medusa's Split Shot.
    • Fixed Bash of the Deep counting up from Marksmanship Splintered attacks.
    • Fixed Walrus Punch FX sometimes getting stuck on targets for the duration of the game.
    • Fixed Duel ending early if Berserker's Call was on the target.
    • Fixed Invoker & Hoodwink not getting access to the talents when they drafted their own spells.
    • Fixed talents missing from Wraith King, Omniknight & Beastmaster.
    • Fixed being unable to click anything for the first few seconds of the game.
    • Fixed Coaches crashing during drafting stage.
    • Fixed private lobbies crashing after the draft if there wasn't 10 players.
    • Fixed various inaccurate scepter/shard markers on draft screen as well as missing or wrong Aghanim's tooltips.

Heroes

  • Shadow Demon: Changed AbilityDraftAbilities/Ability3 from shadow_demon_demonic_purge to shadow_demon_shadow_poison
  • Shadow Demon: Added new attribute AbilityDraftAbilities/Ability4 with value of shadow_demon_demonic_purge
  • Earth Spirit: Changed AbilityDraftAbilities/Ability3 from earth_spirit_magnetize to earth_spirit_geomagnetic_grip
  • Earth Spirit: Added new attribute AbilityDraftAbilities/Ability4 with value of earth_spirit_magnetize

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