What about casual games? Play any of them?
Statistics show that there are more than 4 billion players of mini-games worldwide and that the market for casual games will reach $500 million in just 2022. Little games have always had a lot of power historically.
The economic model is very simple to build, but its development cycle is brief and challenging. Mini-game players make up 77% of all users, and there are more than 1 billion monthly active users. Unfortunately, the mainstream market frequently disregards them.
Of course, I'm interested in playing some top-notch blockchain games. Why not? I also enjoy playing games like CoinFantasy and Gods Unchained and will keep doing so.
This seems to be the distinct feature and benefit of casual GameFi itself, as opposed to AAA-level games that demand complex activities like login and account setups.
For instance, Game Space's GaaS SDK lowers the entry barrier for consumers to engage in blockchain games by allowing them to connect in with conventional Web2 accounts, such as Google and Apple accounts, without purchasing any tickets.
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