Progetto 65
It's a versatile medium tank that's able to deal much damage in short bursts and to sustain normal cyclical fire. The changes are aimed at decreasing the efficiency of long-range shooting along with an indirect decrease in general damage per minute. It's worth noting that the main feature of the whole branch, the autoreloading system, stays intact, along with the play style in general. The loading time for separate shells and the shell autoreloading time will stay the same.
Turret Traverse Speed: from 36 to 34
Aiming Time (s): from 2.1 to 2.5
Increased the dispersion after firing a shot
Dispersion at 100 m (m): from 0.33 to 0.35
Removed the ability to mount the Gun Rammer
Apart from the Tier X vehicle, changes were also made to the Tier IX vehicle.
Standard B
Turret Traverse Speed (stock): from 32 to 30
The Cannone da 90 Rh gun in the stock turret:
Aiming Time (s): from 2 to 2.1
Increased the dispersion after firing a shot
The Cannone da 105 Rh V1 gun in the stock turret:
Aiming Time (s): from 2.4 to 2.6; Dispersion at 100 m (m): from 0.35 to 0.37;
Increased the dispersion after firing a shot
Turret Traverse Speed (top): from 34 to 32
The Cannone da 90 Rh gun in the top turret:
Aiming Time (s): from 2 to 2.1; Dispersion at 100 m (m): from 0.32 to 0.33
Increased the dispersion after firing a shot
The Cannone da 105 Rh V1 gun in the top turret:
Aiming Time (s): from 2.3 to 2.5; Dispersion at 100 m (m): from 0.35 to 0.37
Increased the dispersion after firing a shot
Top engine power: from 750 to 690 (Specific Power: from 21.8 to 20)
Removed the ability to mount the Gun Rammer.
Object 430U
A medium tank that combines features of both heavy and medium tanks. Such hybrids usually suffer from the drawbacks of both types, however the Object 430U managed to take the best from them. The changes to this tank will include the changes to its frontal armor and gun handling.
Object 430U:
Dispersion during movement and hull traverse: from 0.12 to 0.16
Dispersion during turret traverse: from 0.1 to 0.12
Nerf of frontal armor: https://imgur.com/a/bPK8vnn
Object 430
Dispersion during movement and hull traverse (both): from 0.14 to 0.16
Dispersion during turret traverse: from 0.1 to 0.12
Conclusion:
With these changes, we want to decrease the efficiency of the vehicles mentioned above and keep all their key features intact at the same time. The roles of the vehicles will not change, only some borderline cases that made the vehicles too efficient were affected. The mentioned changes are not final and are still tested. We will let you know about the final changes separately, please follow the news.
Source: http://forum.worldoftanks.eu/index.php?/topic/744377-medium-tanks-changes/
Not being able to craft them sucks. Especially when everyone I talk to about it…
First I'd like to say I absolutely love this game it's quality. Basically I first…
Welcome to Teacher Tuesday, a thread where anyone can ask any type of question without…
I’m kind of new/returning to gwent I played beta and obviously it’s a lot lot…
Level 1 Bag (Free with Atmosphere Level 2) 6 small consumable (First Aid, Repair, Fire…
Here's my crew - T34-85M - for the life of me I cant figure out…