Categories: Elite: DangerousNews

PSA post – network connectivity solution for “waitingforconnection”

I had a scenario where my ISP was offline a day, so I used cellular tethering. Once the ISP was back online, I swapped to it and Elite: Dangerous wouldn't connect (Odyssey specifically, Horizons still worked).

I ran a procmon after talking to some squadron mates and found the net xml files. One of them had IPv6 specified, which my ISP doesn't fully support (according to my router). I flipped the 1s and 0s for ipv4 and ipv6 and now it connects fine.:

From the appconfiglocal.xml located where steam installed it for me, E:SteamLibrarysteamappscommonElite DangerousProductselite-dangerous-odyssey-64appconfiglocal.xml

What it should look like for IPV4:

<?xml version="1.0" encoding="UTF-8" ?>

<AppConfig>
<Network Port="5100" IPv6="0" IPv4="1" IPv6Port="0" ReportSentLetters="1" ReportReceivedLetters="1" VerboseLogging="1" UseNicGuid="{538AB76A-C84C-4497-B133-1BCC7C63A278}" />
<Journal Address="0.0.0.0" Port="0" />
</AppConfig>

What it did look like:

<?xml version="1.0" encoding="UTF-8" ?>

<AppConfig>
<Network Port="0" IPv6="1" IPv4="0" IPv6Port="0" ReportSentLetters="1" ReportReceivedLetters="1" VerboseLogging="1" UseNicGuid="{538AB76A-C84C-4497-B133-1BCC7C63A278}" />
<Journal Address="0.0.0.0" Port="0" />
</AppConfig>

Hope this helps someone else out with the dead "waitingforconnection" scenario!

(don't straight up copy these examples, they include a unique identifier for my network card that you may not have, just swap 0s and 1s)

o7 cmdrs

Gamer

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