The following is based on my experience with the "Ultra" setting on a Ryzen 7 3700X CPU, RX 6800 (not XT) GPU, and decent fast RAM – on a 2560×1080 display at 75hz – and gets steady 70-75FPS performance on everything except intense on foot combat where the FPS will vary wildly between 35-55FPS (i.e. sometimes passable, sometimes powerpointy). Hoping update 7 improves that.
If your system has a 4K display or worse components, your mileage will vary especially as the following settings do not use upscaling AMD doodah. For 4K definitely use upscaling.
IMPORTANT TIP make a backup copy of every file mentioned and call it
xxxxxx.original
(or whatever)
First, check
%LocalAppData%Frontier DevelopmentsElite DangerousOptionsGraphicsStartPreset.start
— file contents =
Ultra
(if your preset file contents is anything else you may want to change it here to Ultra – set it back to what it was if you get worse performance)
Then check,
[LOCATION OF YOUR GAME INSTALLATION, e.g.:]steamappscommonElite DangerousProductselite-dangerous-odyssey-64OptionDefaultsUltra.fxcfg
— file contents (I suggest making the file read only after editing) =
<?xml version="1.0" encoding="UTF-8" ?>
<RenderOptions PresetName="Ultra">
<FOV>60.000000</FOV>
<TextureQuality>1</TextureQuality>
<TextureQualityEx>2</TextureQualityEx>
<!--NOTE the next property is set here beyond the in-game slider maximum-->
<LODDistanceScale>1.980000</LODDistanceScale>
<AAMode>4</AAMode>
<DirectionalShadowQuality>4</DirectionalShadowQuality>
<SpotShadowQuality>3</SpotShadowQuality>
<AOQuality>3</AOQuality>
<BlurEnabled>false</BlurEnabled>
<BloomQuality>3</BloomQuality>
<EnvmapQuality>1</EnvmapQuality>
<MaterialQuality>3</MaterialQuality>
<EnvironmentQuality>3</EnvironmentQuality>
<FXQuality>3</FXQuality>
<GalaxyMapQuality>2</GalaxyMapQuality>
<SSAAMultiplier>1</SSAAMultiplier>
<DOFEnabled>1</DOFEnabled>
<TerrainQuality>3</TerrainQuality>
<TerrainLodBlendingQuality>2</TerrainLodBlendingQuality>
<GpuSchedulerMultiplier>0.5</GpuSchedulerMultiplier>
<SurfaceMaterialQuality>3</SurfaceMaterialQuality>
<SurfaceSamplerQuality>3</SurfaceSamplerQuality>
<JetConeQuality>3</JetConeQuality>
<VolumetricsQuality>3</VolumetricsQuality>
<TextureFilterQuality>4</TextureFilterQuality>
<!--NOTE these next three Odyssey-related properties are not in the default Ultra config-->
<DirectionalShadowQuality>4</DirectionalShadowQuality>
<SpotShadowQuality>3</SpotShadowQuality>
<UpscalingQuality>0</UpscalingQuality>
</RenderOptions>
Then check
%LocalAppData%Frontier DevelopmentsElite DangerousOptionsGraphicsCustom.4.0.fxcfg
— file contents (TIP: I suggest making the file read only after editing to prevent reverting to default in-game option UI maximums) =
<?xml version="1.0" encoding="UTF-8" ?>
<Root PresetName="Custom" MajorVersion="4" MinorVersion="0">
<BlurEnabled>false</BlurEnabled>
<AOQuality>3</AOQuality>
<DOFEnabled>1</DOFEnabled>
<BloomQuality>3</BloomQuality>
<EnvmapQuality>1</EnvmapQuality>
<MaterialQuality>3</MaterialQuality>
<EnvironmentQuality>3</EnvironmentQuality>
<FXQuality>3</FXQuality>
<GalaxyMapQuality>2</GalaxyMapQuality>
<GUIColourQuality>0</GUIColourQuality>
<TerrainQuality>3</TerrainQuality>
<TerrainLodBlendingQuality>2</TerrainLodBlendingQuality>
<SurfaceMaterialQuality>3</SurfaceMaterialQuality>
<JetConeQuality>3</JetConeQuality>
<VolumetricsQuality>3</VolumetricsQuality>
<DirectionalShadowQuality>4</DirectionalShadowQuality>
<SpotShadowQuality>3</SpotShadowQuality>
<UpscalingQuality>0</UpscalingQuality>
<TextureQualityEx>2</TextureQualityEx>
<AAMode>4</AAMode>
<TextureFilterQuality>4</TextureFilterQuality>
<SurfaceSamplerQuality>3</SurfaceSamplerQuality>
<PerformanceQualitySetting>0</PerformanceQualitySetting>
<ResolutionSetting>0</ResolutionSetting>
<SSAAMultiplier>1</SSAAMultiplier>
<!--NOTE the next properties are set beyond the in-game slider maximum-->
<LODDistanceScale>1.980000</LODDistanceScale>
<GpuSchedulerMultiplier>0.6</GpuSchedulerMultiplier>
</Root>
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