Anyone feel that an overabundance “tacticool” gear and attachments is a bit emersion breaking?

This may be adjusted in the final product as we are just testers, but I feel like the shit tone of available aftermarket mods for weapons and the sheer availability of them can come off as a bit silly. Like, it's fine seeing an M4 with a cool stock or an AK with an ergonomic foregrip and a picatinny rail on the handguard, but when every high level player you kill is running a space laser looking AR, I can't help but feel that it looks kind of dumb. I know Nikita want's to turn Tarkov into a playable gun wiki, but I feel the game would be more immersive if aftermarket parts were less available. I'm not saying get rid of them, but maybe locking certain parts to some in raid trader or only making them available in certain lore specific areas (USEC camp, KIBA). I feel like this would make weapon modding feel more significant and personal while reducing the amount of ridiculous looking min/max builds. I'm probably alone in feeling this, but it'd be cool to see more stock/low-medium modded weapons on players.

Gamer

Recent Posts

Ledx have been so hard for me this wipe

Not being able to craft them sucks. Especially when everyone I talk to about it…

5 months ago

My interesting and unfortunate Gwent life

First I'd like to say I absolutely love this game it's quality. Basically I first…

5 months ago

Teacher Tuesday 12/Dec/2023 – ask your questions here!

Welcome to Teacher Tuesday, a thread where anyone can ask any type of question without…

5 months ago

This games balance is confusing

I’m kind of new/returning to gwent I played beta and obviously it’s a lot lot…

5 months ago

Summary of 10 Days of Draws from Chaffee’s Bundles

Level 1 Bag (Free with Atmosphere Level 2) 6 small consumable (First Aid, Repair, Fire…

5 months ago

Why is my crew at 135%?

Here's my crew - T34-85M - for the life of me I cant figure out…

5 months ago