Hello everyone,
I stumbled across a lot of Meditating Mages decks with a homebrewn NG list. Now keep in mind I am not pressing nerfs onto MM on itself, but I am really wondering why a status like Vitality is not removed from a card when it transitions from say R1 to R2 or R3.
Boosts get removed. I dont specifically know about stuff like Bleeding but from a gameplay perspective it always felt detrimental if anything other than the Resilience tag alone was preserved.
Had someone play beeing able to get 3 MM out in the last 4 cards of R1, so it went rather brutal in terms of points and all that and I wasnt giving up to fight. But seeing all three MM keeping their Vitality into the next round just made me vomit. Isnt it already enough that there's a bronze, spammable resilience card? Does it really need to keep Vitality for the next 4-5 cards played, making it almost impossible to fight not only MM itself but the vitality they keep onto the next round? Like what?
I dont want to sit here and scream "BUTCHER MM" but I can't really see why Vitality is not lost after a round-transition, making it a lot better to play against MM in a crucial R2.
Any thought?
Not being able to craft them sucks. Especially when everyone I talk to about it…
First I'd like to say I absolutely love this game it's quality. Basically I first…
Welcome to Teacher Tuesday, a thread where anyone can ask any type of question without…
I’m kind of new/returning to gwent I played beta and obviously it’s a lot lot…
Level 1 Bag (Free with Atmosphere Level 2) 6 small consumable (First Aid, Repair, Fire…