Changes to supercruise?

Not sure what to put for flair, but…

I've kinda been on a thing about ftl travel and concepts for it, not just in the ED universe, but in most sci fi universes. It's definitely a cool idea of how it was tackled, especially using real-world scale, but I wonder…

What if witch space was the only form of light-speed jumping? So, if you hadn't discovered a system, it would just put you at the biggest signal, the main star or orbital body, and one you were in system you could jump directly to planets or signal sources after a quick scan. But if you had visited the system before, then you could go directly to a planet, or strong signal source.

Of course, this would pose problems, for example, if your destination is obstructed then you'll need to make 2 jumps to get to it, and also getting down to planets might take a bit.

While I'm at it, I'm going to make a suggestion for supercruise, since it should probably stay in the game. It can go from high-wake interstellar speeds down to only a couple hundred mph, but there's no significant change when you get beyond light speed, the current irl fastest possible speed of the universe.

I would suggest light to warp behind you once you go faster than it, because it can't catch up to you if you're going faster than it. Something along those lines…

Gamer

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