So my idea is, each crewmate holds 1 crystal which is the same as their color. Their crystal will only activate after they complete all their tasks. When activated, the crystal provides a 1 use ability that the crewmate can use to further aid them in killing the imposters. My ability ideas are as follows;
In my opinion, I would love crewmates and imposters to have more special abilities, however making separate roles for each crewmate would turn the game into mafia/werewolf, town of salem etc
where the main goal is to rolecall the game into victory, finding who is unconfirmed and who has a fake claim. In among us, confirming people is different, grouping with people to get alibis and trying to catch imposters in the act. With this idea, rather than people asking for roles, the crewmates and imposters will prove themselves using the abilities on top of alibis and add a new depth to the game.
Since in mafia, people obviously dont claim mafia to win (atleast in among us), its still possible to make imposter roles. To balance this idea;
The imposters gain a new power that can allow them to gain a power boost mid-late game by giving them the ability to go in a killing spree when more and more people start to finish all their tasks.
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