The DotA2 Tench is a hard place to be. Speaking as somebody who has been there for 5+ years, it is an under served population with a TON of anecdotal advice surrounding it. With most of the statistical analysis and game play advice being geared toward higher level play, I collected 1,300 sub 1k to low 1k trash tier games to analyse and compare to high level games to figure out once and for all how different trash tier is.
Do Trench games go on a lot longer than high skill games?
Yes. But not as much as you would think.
Average pro game = 33 min
Average trench game = 41 min
But there is a difference for sure. Anecdotally, you should be picking heroes that can go into the late game(ie. carries). But does doing that actually increase your win rate?
Does more carries = win?
No. But not having enough carries does. When we first look at the
Do trench players pick much more greedily than high level?
No. If anything they pick a bit too passive. Take a look at this chart showing
Thanks for reading this post. Feel free to let me know if there are more myths I should look into.
Some notes on the data:
I manually marked what heroes I thought were carry vs support. I could be wrong on the margins. The trench games all had 10 players and were ranked. Same with pro. I collected trench games from my friends who I know try in their games so that should help with some data variance. The data isn't perfect, but the fact I didn't see anything too crazy tells me it's not too far off.
Source: https://www.reddit.com/r/DotA2/comments/pblflp/dota2_trench_mythbusters_using_stats_to_check_the/