Over time imo this game has become too draw dependant. As alumni, if u don't draw students r1/ sometimes raffards you lose, as elves not drawing one of your gold's is a loss/ not drawing vanadain r1 means your whole flow of the game is a bit bad, not drawing siege is an insta loss, drawing melusine r1 vs not drawing it is often an auto loss against alumni even ng needs to draw 1 blightmaker r1 to not lose on even.
I played 100-150 games of siege a while back. Against ng i figured out basically if I draw siege plus henselt/raffards r2 to bleed with I will win, if i don't draw any of these i lose coz ng will have first say r3 and that is basically a loss. There is no skill involved, if i have a good hand to bleed with I win, otherwise i lose,something i tested over many games.
Game has gotten less and less dependant on skill, and more and more dependant on draws. On patch day you will see 2x – 3x the number of players and viewers on twitch but after a couple of days everybody just leaves coz it's not fun to win/lose based on draws especially when the game markets itself as more skill based than other card games.
Source: https://www.reddit.com/r/gwent/comments/tge92z/game_too_draw_dependant/