Watching the twitch stream, i have to say im rather disappointed with heavy bleeds
I thought they were going to ACTUALLY change up the meta a bit, make being shot more punishing, etc
And frankly, its far too weak
First off-
The healing animation for things like tourniquets and the clotting agent are far too fast (almost morphine fast)
Heavy bleeds should DEMAND that a player seek cover, with sufficient time/cover to be able to apply
There is no reason a heavy bleed is treated FASTER than a regular bleed
Secondly-
I couldnt tell for sure, but honestly, the bleed out rate looks too low
The standard for an arterial bleed is death within 60-120 seconds from the moment the artery is severed. That should be in game
Source- USMC Infantry CLS, as well as many additional combat trauma courses i volunteered for
3rd-
Applying a tourniquet should force that limb black automatically
My biggest grip with the game right now, is the total lack of consequences for being shot
Blacked leg?
Painkillers write off the short term consequences
And surgery writes off the long term
You would have the exact same game/gameplay if you simply used a barebones HP system, which kinda defeats the point of having a more "in-depth" health system
This (along with other things) heavily contributes to the ADAD meta, as dancing back and forth to dodge headshots is far better than using cover to avoid being shot at all (and leaving your head stationary)
"Who cares if you get hit, as long as its not a headshot?"
Please, make heavy-bleeds ACTUALLY a significant aspect of gameplay, and not simply another write-off type injury
Not being able to craft them sucks. Especially when everyone I talk to about it…
First I'd like to say I absolutely love this game it's quality. Basically I first…
Welcome to Teacher Tuesday, a thread where anyone can ask any type of question without…
I’m kind of new/returning to gwent I played beta and obviously it’s a lot lot…
Level 1 Bag (Free with Atmosphere Level 2) 6 small consumable (First Aid, Repair, Fire…