So one of my biggest gripes is the way spawns and loot work and result in basically a brain-dead rush towards major loot locations
Often times, followed up my using the middle-map extracts to simply leave before anyone can effectively challenge that person for said loot, unless they also brain-dead sprint
Contributing factors to this are
– Fixed player spawns (you "know" where everyone is at start of Raid, so if you have the best spawn to a location you KNOW you wont be challenged for that loot, at least initially)
– Fixed SCAV spawns (Similarly, since you know where SCAV's spawn, you can KNOW that there is no possible threat between you and the loot closest to you
– Predictable loot (Dynamic loot is planned, but this refers to how all the critical loot spots are "fixed" so you always have X spot to get to for loot. In addition, since the location of loot, WITHIN a location is fairly fixed, there is no "searching an area" for loot, you can just beeline to the box/spot for the critical items, and be out in under 10 seconds)
To discourage loot-rushing, there needs to be uncertainty
Uncertainty about threats, both player and SCAV
Uncertainty about location
All so that a player is expected to move cautiously, and actually search/examine his surroundings
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