Hey Cmdr.CaffieneSage here, not posted here before. Usually just lurk. Just some ideas rolling about in my head, hope it's of interest!

Some ideas for improvement of
Powerplay:
Give it its own mission board:
  *go to x system and scan x building for data, return to power vendor.
  *go to x system and hunt power specific shipping for cargo/merits.
  *Deliver power specific cargo/data to x system.
  *Transport political prisoner/dignitary to x system.
*Assassinate x high ranking official in x system controlled by x power.
*Obtain/mine x amount of x commodity for your power.

Fortify and Undermine become open only activities:
*Weekly credits reduced.
*Successful delivery of materials gives x credits/merits per ton (like regular cargo).
*Destroying non allied powerplay enemies yield scoopable cargo, turned in for x credits/merits per ton plus bounties.

Powerplay modules:
*Tweak some PP modules to make them more useful.
*Add Earnable powerplay paint jobs.
*Add a new engineer for each powerplay faction (?)

Misc:
*Allow powerplay to be used to decrease fed/imp rank grind.
*Make powerplay powers allied neutral or enemy based on which faction they belong to.(eg. Fed, empire etc)
*Create specific arenas for powerplay based pvp(warzones).
*Make it more clear who is friendly/unfriendly with who.
*Remove penalty for defection when moving to another power if they are allied.
*all powerplay related activities should give credits and merits if successfully completed.

Some or most of these ideas are not new, but I would love to see some improvements to this area of the game as part of Odyssey or at some point. I would love to hear your thoughts. Thanks for reading. o7

Gamer

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