Is there a multiplier for E:D orbital “mechanics” and if yes, is it constant?

I know, it's just a game.

The game uses real astronomical units, even if it's just a fantasy space game using fantasy space mechanics.

No problem with that, I do enjoy it a lot, but made me wonder:

  1. Is there a mass/distance multiplier for the orbital mechanics? Seeing two Earth-size planets next to each other, or the famous Spoihaae XE-X d2-9 which seems to orbit impossibly close (by an order of magnitude!) to a white dwarf is cool for gameplay and screenshots, but is there any rule for it? Or is it just totally random for cool screenshots only? At least Frontier and Frontier:First Encounters had usually proper distances (IIRC), disregarding all the other handwavium.
  2. Would it be better to just use some fantasy "handwavium" distance units? Better for a space fantasy and people wouldn't mistake it with real space? All the time I see light-seconds and such I expect them to be real, when they are not at all. Suspension of disbelief… If they called it Ersecs or whatever, it would be better, in my opinion.

Gamer

Recent Posts

Ledx have been so hard for me this wipe

Not being able to craft them sucks. Especially when everyone I talk to about it…

5 months ago

My interesting and unfortunate Gwent life

First I'd like to say I absolutely love this game it's quality. Basically I first…

5 months ago

Teacher Tuesday 12/Dec/2023 – ask your questions here!

Welcome to Teacher Tuesday, a thread where anyone can ask any type of question without…

5 months ago

This games balance is confusing

I’m kind of new/returning to gwent I played beta and obviously it’s a lot lot…

5 months ago

Summary of 10 Days of Draws from Chaffee’s Bundles

Level 1 Bag (Free with Atmosphere Level 2) 6 small consumable (First Aid, Repair, Fire…

5 months ago

Why is my crew at 135%?

Here's my crew - T34-85M - for the life of me I cant figure out…

5 months ago