"Preliminary patch notes 0.5.0.**
Dear escapers,
We are pleased to announce the preliminary change list for patch 0.5.0.**!
There will be a wipe
Added:
- New weapons
- SR1M
- AKMS
- AKMN
- RSASS
- TOZ-106
- Trijicon REAP-IR thermal imaging sight
- Ops-Core Fast MT SUPER HIGH CUT Helmet
- Helmet customization, at this stage including enhancement of Ops-Core Fast helmet capabilities through a selection of its modular parts. Later on in development, the helmet parts will protect the respective parts of the head. At this point, however, helmet protection mechanism stays the same.
- Ops-Core Fast GUNSIGHT Mandible – additional armor piece for the helmet (+20 pts)
- Extra Ops-Core Fast Side Armor – additional armor piece for the helmet (+10 pts)
- Ops-Core FAST RAC Helmet Headset – active headset for the helmet
- Ops-Core FAST Visor for the helmet (acts like glasses)
- Ops-Core FAST multi-hit ballistic face shield and visor (+1 armor class, acts as glasses as well)
- The number of inventory slots taken up by weapon now depends on installed mods
- Folding and unfolding stocks now reflects on the number of storage slots taken up by weapon
- New points of deployment and extraction on locations, they can only be chosen if the character has a location map in the inventory
- New headwear slots, allowing to combine glasses, masks, helmets, and headsets
- Dogtags, a new slot of the dead character body, which holds the identification tags with nickname, level, and affiliation of the character.
- A list of characters you killed during the session. If you kill a character and gather his dogtag, the player information will appear in the end-session kill list.
- Complete Shoreline location
- Peacekeeper quests, new Skier quests
- New Mental category skills
- Perception
- Attentiveness
- Memory
- New Combat category skills
- pistols
- SMGs
- automatic and assault rifles
- shotguns
- DMRs
- sniper rifles
- light machine guns
- recoil control
- Redesigned weapon mastering
- Adjusted scopes, added scope zeroing
AI Improvements:
- Bots can now go prone
- While playing as Scav, you can use gestures to interact with the bots (gestures "follow me", "forward", "stop")
- Adjusted sniper bots behavior
- Improved ambush points search
- Fixed part of bugs causing bots teleporting through the doors
- Fixed part of bugs where bots got stuck on ladders
Optimizations:
Fixed:
- Double grenades throw bug
- Invisible grenade throw bug
- A bug that kept playing outdoor sounds in Factory
- A bug that allowed more than one player to buy an item sold to the trader
- A bug which allowed loading one into the chamber with a loaded magazine
- Bug with visuals of rain
- Fixed container interaction colliders (bags, boxes, safes, etc.)
- Bug with shots not going through chainlink fences
- Bug with bullet ballistic trajectory calculation
- Correct display of the required barter items number
- Minor fixes to locations
Changes:
- When completing time-limited quests, when the conditions are met before the limit, the timer stops, and the quest can be turned in at any time
- Double click now opens container itself and not container inspector
- Now, when you drag an object onto the backpack, vest, or container – it gets put into it automatically
- Visually adjusted melee weapon strikes"