It’s almost been 1 year since the 0.5.0 update anniversary

"Preliminary patch notes 0.5.0.**

Dear escapers,

We are pleased to announce the preliminary change list for patch 0.5.0.**!

There will be a wipe

Added:

  • New weapons
  • SR1M
  • AKMS
  • AKMN
  • RSASS
  • TOZ-106
  • Trijicon REAP-IR thermal imaging sight
  • Ops-Core Fast MT SUPER HIGH CUT Helmet
  • Helmet customization, at this stage including enhancement of Ops-Core Fast helmet capabilities through a selection of its modular parts. Later on in development, the helmet parts will protect the respective parts of the head. At this point, however, helmet protection mechanism stays the same.
  • Ops-Core Fast GUNSIGHT Mandible – additional armor piece for the helmet (+20 pts)
  • Extra Ops-Core Fast Side Armor – additional armor piece for the helmet (+10 pts)
  • Ops-Core FAST RAC Helmet Headset – active headset for the helmet
  • Ops-Core FAST Visor for the helmet (acts like glasses)
  • Ops-Core FAST multi-hit ballistic face shield and visor (+1 armor class, acts as glasses as well)
  • The number of inventory slots taken up by weapon now depends on installed mods
  • Folding and unfolding stocks now reflects on the number of storage slots taken up by weapon
  • New points of deployment and extraction on locations, they can only be chosen if the character has a location map in the inventory
  • New headwear slots, allowing to combine glasses, masks, helmets, and headsets
  • Dogtags, a new slot of the dead character body, which holds the identification tags with nickname, level, and affiliation of the character.
  • A list of characters you killed during the session. If you kill a character and gather his dogtag, the player information will appear in the end-session kill list.
  • Complete Shoreline location
  • Peacekeeper quests, new Skier quests
  • New Mental category skills
  • Perception
  • Attentiveness
  • Memory
  • New Combat category skills
  • pistols
  • SMGs
  • automatic and assault rifles
  • shotguns
  • DMRs
  • sniper rifles
  • light machine guns
  • recoil control
  • Redesigned weapon mastering
  • Adjusted scopes, added scope zeroing

AI Improvements:

  • Bots can now go prone
  • While playing as Scav, you can use gestures to interact with the bots (gestures "follow me", "forward", "stop")
  • Adjusted sniper bots behavior
  • Improved ambush points search
  • Fixed part of bugs causing bots teleporting through the doors
  • Fixed part of bugs where bots got stuck on ladders

Optimizations:

  • Server optimizations

Fixed:

  • Double grenades throw bug
  • Invisible grenade throw bug
  • A bug that kept playing outdoor sounds in Factory
  • A bug that allowed more than one player to buy an item sold to the trader
  • A bug which allowed loading one into the chamber with a loaded magazine
  • Bug with visuals of rain
  • Fixed container interaction colliders (bags, boxes, safes, etc.)
  • Bug with shots not going through chainlink fences
  • Bug with bullet ballistic trajectory calculation
  • Correct display of the required barter items number
  • Minor fixes to locations

Changes:

  • When completing time-limited quests, when the conditions are met before the limit, the timer stops, and the quest can be turned in at any time
  • Double click now opens container itself and not container inspector
  • Now, when you drag an object onto the backpack, vest, or container – it gets put into it automatically
  • Visually adjusted melee weapon strikes"

Source: https://www.reddit.com/r/EscapefromTarkov/comments/kbvvsy/its_almost_been_1_year_since_the_050_update/

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