I have not found or seen any posts about it yet but the formula to calculate the explosion damage amount for Critical Hits with this weapon cause an explosion, damaging enemies within .5 tiles for 43 base damage maybe the following:
Base * Hero Ability Damage Percentage / 100 * FORT stuffs (explained below) * Weapon and Hero stuffs (explained below)
Base: 43
Hero Ability Damage Percentage / 100 – look in game (on PC go to Command – see all stats)
Fort stuffs :
The sum of Offense and Tech divided by 100 + the sum of any Melee or Ability Damage survivors sets. If you have one set that is providing 5% that's .05
Or
1 + The sum of Offense and Tech divided by 100 + the sum of any Melee or Ability Damage survivors sets. If you have one set that is providing 5% that's .05
Weapon stuffs:
The sum of any Weapon Fixed Perk, Elemental Damage and Hero Perk Damage. If you have an Armaggeddon Axe with a Legendary Damage Perk and a Legendary Energy Perk that's .3 + .2.
The mathematical formula though could be either of the following:
Formula #1 Math
43 * Hero Ability Damage Percentage / 100 * (Offense + Tech / 100) + (Melee and/or Ability Damage Survivors) * (100 + Weapon Fixed Perk + Weapon Elemental Damage + Hero Perk Damage) / 100
Or
Formula #2 Math
43 * Hero Ability Damage Percentage / 100 * 1+[(Offense + Tech / 100) + (Melee and/or Ability Damage Survivors)] * (100 + Weapon Fixed Perk + Weapon Elemental Damage + Hero Perk Damage) / 100
Formula #1 Math
Whiteout Fiona in lead HAD 19.38
Offense: 3251
Tech: 3251
4 sets of Ability, 4 sets of Melee damage survivors slotted (8 x .05 = .4)
Legendary Damage Perk 30 % or .3 and Legendary Energy Damage Perk 20% or .2
43 * Hero Ability Damage Percentage / 100 * (Offense + Tech / 100) + (Melee and/or Ability Damage Survivors) * (100 + Weapon Fixed Perk + Weapon Elemental Damage + Hero Perk Damage) / 100
43 * 19.38 * [(3251 + 3251) / 100 + .4] * [(100 + .2 +.3) / 100]
43 * 19.38 * 65.42 * 1.02 (it is really 1.015 but FN rounds up) = 55607.444 (Calculator)
Calculator 55607
Displayed in game 55994 vs Physical husk
Working backwards
55994 / (19.38 * 65.42 * 1.02) = 55994 / 1293.196 = 43.29 base damage
55994 / (19.38 * 65.42 * 43) = 55994 / 54517.102.8 = 1.027 (Weapon and Hero Stuffs)
Formula #2 Math
Whiteout Fiona in lead HAD 19.38
Offense: 3251
Tech: 3251
4 sets of Ability, 4 sets of Melee damage survivors slotted (8 x .05 = .4)
Legendary Damage Perk 30 % or .3 and Legendary Energy Damage Perk 20% or .2
43 * Hero Ability Damage Percentage / 100 * 1+[(Offense + Tech / 100) + (Melee and/or Ability Damage Survivors)] * (100 + Weapon Fixed Perk + Weapon Elemental Damage + Hero Perk Damage) / 100
43 * 19.38 * 1+[(3251 + 3251) / 100] + .4 * [(100 + .2 +.3) / 100]
43 * 19.38 * 66.42 * 1.02 (it is really 1.015 but FN rounds up) = 56457.451656 (Calculator)
Calculator 56457
Displayed in game 55994 vs Physical husk
Working backwards
55994 / (19.38 * 66.42 * 1.02) = 55994 / 1312.96 = 42.64 base damage
55994 / (19.38 * 66.42 * 43) = 55994 / 55350.4428 = 1.01162 (Weapon and Hero Stuffs)
How did I get these numbers? I ran through a battery of validation tests to determine what variables could affect the explosion damage number.
Validation Tests:
Link to test footage
https://www.youtube.com/playlist?list=PLj9GzYrIRtzCIURtxM8wXWreN8OHiNGEX
Conclusion(?):
Unfortunately without an official word from Epic, it is still unknown which (if either of these) is correct so use at your own discretion.
THANK YOU to NuttsnBolts, AS407, Aone_getdismoney,and MysticTree44 for their assistance.
Controls for testing
Loadouts
Loadout 1. Anatomy Lessons (Whiteout Fiona) HAD 1938
Loadout 2. Survivalist (Survivalist Jonesy) HAD 1754
Loadout 3. Anatomy Lessons (Whiteout Fiona); Team Perk: Endless Shadow; Support Perks: Sea Fog, Medicinal Fumes, Fleet, Burger Buff, Energy Siphon HAD 2735
Loadout 4. Anatomy Lessons (Whiteout Fiona); Team Perk: Endless Shadow; Support Perks: Sea Fog, Medicinal Fumes, Fleet, Burger Buff, Legendary Blade HAD 2735
Weapons:
130 Ore Stormblade (AS, DMG, Energy, CD, DMG to Misties, Boom!)
130 Crystal Stormblade (AS, DMG, Energy, AS, DMG to Misties, Boom!)
130 Ore Fishing Hook (AS, DMG, Physical, CD, DMG to Misties, Boom!)
130 Ore Armeggeddon (AS, DMG, Energy, CD, DMG to Misties, Boom!)
130 Ore Sir Hootie (AS, DMG, Energy, CR, DMG to Misties, Boom!)
130 Ore Stormblade (AS, Life Leech, Energy, CD, DMG to Misties, Boom!)
106 Ore Stormblade (AS, Life Leech, Energy, CD, DMG to Misties, Boom!)
Critters
PL 140 husks
Trivia:
The element of the weapon carries over to the explosion thus is affected by a critter's element.
List of Weapons with Critical Hits Cause an Explosion (Numbers for PL130.63, O/T 3251,No Melee survivors slotted)
Axes:
Argon Axe (Ore w/ 1 DMG: 31561.4;locked to Energy) – Neon
Armaggeddon (Ore w/ 1 DMG: 28439.9; locked to Energy only)- Base Game
Supersonic Slasher (Ore 22335.8; w/ 1 DMG 27919.75; No AS perk options) – Holiday
Clubs:
Fortsville Slugger(Crystal w/ 1 DMG: 30694.3) – Base Game
Sir Hootie (Ore w/ 1 DMG: 22717.3) – Pirate
Scythes:
Elegant Scythe – Base Game
Reaper Scythe (Ore w/1 DMG: 37457.5; locked to Energy) – Base Game
Fishing Hook (Ore w/1 DMG 30694.3) – Pirate
Spears:
Farmer's Glory – Base Game
Swords:
Stormblade (Ore w/ 1 DMG 23410.9, Crystal w/ 1 DMG 28093.1; locked to Energy) – Base Game
Hardware:
Husk Stomper (Ore w/ 1 DMG 29133.6) – Base Game
Walloper – Pirate
Legend:
Ore = Obsidian, Brightcore
Crystal = Shadowshard, Sunbeam
AS = Attack Speed
DMG = DMG
CR = Critical Rating
CD = Critical Damage
DMG to Misties = Damage to Mist Monsters and Bosses
Boom! = Critical Hits with this weapon cause an explosion, damaging enemies within .5 tiles for 43 base damage
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