Math Formula for Critical Hits with this weapon cause an explosion ?

I have not found or seen any posts about it yet but the formula to calculate the explosion damage amount for Critical Hits with this weapon cause an explosion, damaging enemies within .5 tiles for 43 base damage maybe the following:

Base * Hero Ability Damage Percentage / 100 * FORT stuffs (explained below) * Weapon and Hero stuffs (explained below)

Base: 43

Hero Ability Damage Percentage / 100 – look in game (on PC go to Command – see all stats)

Fort stuffs :

The sum of Offense and Tech divided by 100 + the sum of any Melee or Ability Damage survivors sets. If you have one set that is providing 5% that's .05

Or

1 + The sum of Offense and Tech divided by 100 + the sum of any Melee or Ability Damage survivors sets. If you have one set that is providing 5% that's .05

Weapon stuffs:

The sum of any Weapon Fixed Perk, Elemental Damage and Hero Perk Damage. If you have an Armaggeddon Axe with a Legendary Damage Perk and a Legendary Energy Perk that's .3 + .2.

The mathematical formula though could be either of the following:

Formula #1 Math

43 * Hero Ability Damage Percentage / 100 * (Offense + Tech / 100) + (Melee and/or Ability Damage Survivors) * (100 + Weapon Fixed Perk + Weapon Elemental Damage + Hero Perk Damage) / 100

Or

Formula #2 Math

43 * Hero Ability Damage Percentage / 100 * 1+[(Offense + Tech / 100) + (Melee and/or Ability Damage Survivors)] * (100 + Weapon Fixed Perk + Weapon Elemental Damage + Hero Perk Damage) / 100

Formula #1 Math

Whiteout Fiona in lead HAD 19.38

Offense: 3251

Tech: 3251

4 sets of Ability, 4 sets of Melee damage survivors slotted (8 x .05 = .4)

Legendary Damage Perk 30 % or .3 and Legendary Energy Damage Perk 20% or .2

43 * Hero Ability Damage Percentage / 100 * (Offense + Tech / 100) + (Melee and/or Ability Damage Survivors) * (100 + Weapon Fixed Perk + Weapon Elemental Damage + Hero Perk Damage) / 100

43 * 19.38 * [(3251 + 3251) / 100 + .4] * [(100 + .2 +.3) / 100]

43 * 19.38 * 65.42 * 1.02 (it is really 1.015 but FN rounds up) = 55607.444 (Calculator)

Calculator 55607
Displayed in game 55994 vs Physical husk

Working backwards

55994 / (19.38 * 65.42 * 1.02) = 55994 / 1293.196 = 43.29 base damage

55994 / (19.38 * 65.42 * 43) = 55994 / 54517.102.8 = 1.027 (Weapon and Hero Stuffs)

Formula #2 Math

Whiteout Fiona in lead HAD 19.38

Offense: 3251

Tech: 3251

4 sets of Ability, 4 sets of Melee damage survivors slotted (8 x .05 = .4)

Legendary Damage Perk 30 % or .3 and Legendary Energy Damage Perk 20% or .2

43 * Hero Ability Damage Percentage / 100 * 1+[(Offense + Tech / 100) + (Melee and/or Ability Damage Survivors)] * (100 + Weapon Fixed Perk + Weapon Elemental Damage + Hero Perk Damage) / 100

43 * 19.38 * 1+[(3251 + 3251) / 100] + .4 * [(100 + .2 +.3) / 100]

43 * 19.38 * 66.42 * 1.02 (it is really 1.015 but FN rounds up) = 56457.451656 (Calculator)

Calculator 56457
Displayed in game 55994 vs Physical husk

Working backwards

55994 / (19.38 * 66.42 * 1.02) = 55994 / 1312.96 = 42.64 base damage

55994 / (19.38 * 66.42 * 43) = 55994 / 55350.4428 = 1.01162 (Weapon and Hero Stuffs)

How did I get these numbers? I ran through a battery of validation tests to determine what variables could affect the explosion damage number.

Validation Tests:

  1. Is the Explosion damage affected by Hero Ability Damage Score? Yes
  2. Is the Explosion damage affected by Offense and Tech scores? Yes
  3. Is the Explosion damage affected by Survivor Squad bonuses? Yes
  4. Is the Explosion damage the same regardless of weapon type? Yes
  5. Is the Explosion damage the same regardless of material (ore or crystal)? Yes
  6. Is the Explosion damage affected by Weapon PL? No
  7. Is the Explosion damage affected by Element Damage Perks? Yes
  8. Is the Explosion damage affected by Weapon Damage Perks? Yes
  9. Is the Explosion damage affected by any Critical Damage Perks? No
  10. Is the Explosion damage affected by Hero Perks? Yes

Link to test footage

https://www.youtube.com/playlist?list=PLj9GzYrIRtzCIURtxM8wXWreN8OHiNGEX

Conclusion(?):

Unfortunately without an official word from Epic, it is still unknown which (if either of these) is correct so use at your own discretion.

THANK YOU to NuttsnBolts, AS407, Aone_getdismoney,and MysticTree44 for their assistance.

Controls for testing

Loadouts

Loadout 1. Anatomy Lessons (Whiteout Fiona) HAD 1938

Loadout 2. Survivalist (Survivalist Jonesy) HAD 1754

Loadout 3. Anatomy Lessons (Whiteout Fiona); Team Perk: Endless Shadow; Support Perks: Sea Fog, Medicinal Fumes, Fleet, Burger Buff, Energy Siphon HAD 2735

Loadout 4. Anatomy Lessons (Whiteout Fiona); Team Perk: Endless Shadow; Support Perks: Sea Fog, Medicinal Fumes, Fleet, Burger Buff, Legendary Blade HAD 2735

Weapons:

130 Ore Stormblade (AS, DMG, Energy, CD, DMG to Misties, Boom!)

130 Crystal Stormblade (AS, DMG, Energy, AS, DMG to Misties, Boom!)

130 Ore Fishing Hook (AS, DMG, Physical, CD, DMG to Misties, Boom!)

130 Ore Armeggeddon (AS, DMG, Energy, CD, DMG to Misties, Boom!)

130 Ore Sir Hootie (AS, DMG, Energy, CR, DMG to Misties, Boom!)

130 Ore Stormblade (AS, Life Leech, Energy, CD, DMG to Misties, Boom!)

106 Ore Stormblade (AS, Life Leech, Energy, CD, DMG to Misties, Boom!)

Critters

PL 140 husks

Trivia:

The element of the weapon carries over to the explosion thus is affected by a critter's element.

List of Weapons with Critical Hits Cause an Explosion (Numbers for PL130.63, O/T 3251,No Melee survivors slotted)

Axes:

Argon Axe (Ore w/ 1 DMG: 31561.4;locked to Energy) – Neon

Armaggeddon (Ore w/ 1 DMG: 28439.9; locked to Energy only)- Base Game

Supersonic Slasher (Ore 22335.8; w/ 1 DMG 27919.75; No AS perk options) – Holiday

Clubs:

Fortsville Slugger(Crystal w/ 1 DMG: 30694.3) – Base Game

Sir Hootie (Ore w/ 1 DMG: 22717.3) – Pirate

Scythes:

Elegant Scythe – Base Game

Reaper Scythe (Ore w/1 DMG: 37457.5; locked to Energy) – Base Game

Fishing Hook (Ore w/1 DMG 30694.3) – Pirate

Spears:

Farmer's Glory – Base Game

Swords:

Stormblade (Ore w/ 1 DMG 23410.9, Crystal w/ 1 DMG 28093.1; locked to Energy) – Base Game

Hardware:

Husk Stomper (Ore w/ 1 DMG 29133.6) – Base Game

Walloper – Pirate

Legend:

Ore = Obsidian, Brightcore

Crystal = Shadowshard, Sunbeam

AS = Attack Speed

DMG = DMG

CR = Critical Rating

CD = Critical Damage

DMG to Misties = Damage to Mist Monsters and Bosses

Boom! = Critical Hits with this weapon cause an explosion, damaging enemies within .5 tiles for 43 base damage

Source: https://www.reddit.com/r/FORTnITE/comments/10yukle/math_formula_for_critical_hits_with_this_weapon/

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