Why don't they make an algorithm to calculate MMR, by ability to play each role, prioritizing support? It's so ambiguous to win just to get points. Today there are very few games where people really focus on their role. I watch a lot of dota and play a lot more and it's really frustrating to see what happens in all the medals. Today MMR does not determine how much you know about dota, about playing, about fulfilling your role and rather it has a good percentage of what people have touched you in your team.
Imagine something like fantasy game with professional player cards, there is score for how many towers you destroy, kills, gold per minute, accumulated camps, assists…
I don't know, I think it's not difficult to fire some skin designers and hire people who know some math, because the game weighs 30gb, but I see that every day it's more difficult to play something good.
Not being able to craft them sucks. Especially when everyone I talk to about it…
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