My period quality of life wishlist post

  1. Add toggles to the nav objects filter panel to "Apply filter to system map" and "Apply filter to HUD". This way I can filter fleet carriers from nav, from appearing in my system map, and appearing in my HUD viewscreen.
  2. All three material traders taking up shop in every engineer's base. Even make trading across mat types possible. Maybe with bad exchange rates but make it possible.
  3. Decouple the toggle for orbit lines and body exclusion lines. I'd often just like the exclusion lines only.
  4. Key bind for launch SLF/SRV. Bonus: call SRV to where I am standing.
  5. Fleet carrier NAV programming and tritium transfers!!! It's 3307, this would be a thing. I have staff I pay for dammit!
  6. Add an option for a 24 hour "block player". This would help in enabling you to remove a truly toxic individual in the moment but the block would be autoremoved 24 hours later (to help keep instancing healthy).
  7. Plot course by visual dead reckoning. See an interesting stellar object out there? Point your ship at it, hit a button to plot a route towards that object, obeying whatever your current jump settings are.

Gamer

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