Mycoid II weapons

With the failure of salvation and the apparent need for new human based ax technology, I'm hoping fdev uses this opportunity to leverage CGs to develop all new modules and ships for AX combat. Starting with a CG to develop a new mycoid virus that has a stacking "caustic" like effect on thargoids. A mycoid II launcher that works like a plasma accelerator, your standard ax weapons, a shock cannon like ax weapon, AX mines, AX Packhounds…. a new combat ship from each manufacturer, that includes you Saud Kruger(bonus points if it finally kills the FDL meta). We're at war, and war means innovation. I would be interested in new internal modules like a power plant output booster, advanced cooling systems(that work more like an SCB with some other drawback like a massive power spike instead of heat generation) , AX shielding that's effective against thier lightning attacks…. they could really do interesting things here

Source: https://www.reddit.com/r/EliteDangerous/comments/wkwnmv/mycoid_ii_weapons/

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