[Odyssey]PoIs as they’re currently implemented make no sense

The concept of PoIs that you can map and then explore on foot is an interesting one and has potential, but from my experience the way it's currently implemented makes absolutely no sense.

I was on an exploration trip and noticed that pretty much every landable planet had a bunch of PoIs such as distress signals and wreckage sites. It's a bit ridiculous that you're LYs away from civilized space and every single planet has multiple signs of human presence. It's even more ridiculous when you're visiting a previously unexplored planet and it contains multiple wreckage sites/distress signals.

As a concept they're not bad, however PoIs should be something rare and increasingly rare the further you go for the bubble. An interesting idea would be to have those rare PoIs interact with the Search and Rescue Agent with rewards increasing in value with distance from the station. That way not only they would make more sense (by being rare), they would also feel rewarding to find and would add additional gameplay loops and revenue options to exploration.

Gamer

Recent Posts

Ledx have been so hard for me this wipe

Not being able to craft them sucks. Especially when everyone I talk to about it…

1 year ago

My interesting and unfortunate Gwent life

First I'd like to say I absolutely love this game it's quality. Basically I first…

1 year ago

Teacher Tuesday 12/Dec/2023 – ask your questions here!

Welcome to Teacher Tuesday, a thread where anyone can ask any type of question without…

1 year ago

This games balance is confusing

I’m kind of new/returning to gwent I played beta and obviously it’s a lot lot…

1 year ago

Summary of 10 Days of Draws from Chaffee’s Bundles

Level 1 Bag (Free with Atmosphere Level 2) 6 small consumable (First Aid, Repair, Fire…

1 year ago

Why is my crew at 135%?

Here's my crew - T34-85M - for the life of me I cant figure out…

1 year ago