And while we are at it, it also needs to suffer more from blacked arms and other penalties
The characters in the game walk VERY fast for a "realistic shooter"
Compared to something like Ready or Not
And part of that is necessary, as we have much larger distances to cover
HOWEVER, an issue resulting from this, is that hipfire (pointfire) is very accurate, WHILE ALSO allowing the player to strafe very quickly
We all know that, if you watch any X streamer, they never ADS in CQC
At all
Despite having things like Red Dots and Holo sights on their weapons
Why?
Well, when in ADS you
1- slow down (your character gets capped at a more realistic shooting pace)
2- have to worry about recoil as you have to deal with sight-alignment
3 – arm stamina
4 – ads and stamina penalties when an arm is blacked
Hipfiring has none of that, hence why it is DRASTICALLY superior for any in-close fighting
Which simply isnt realistic