Should row lock be more common? And lead to more thinking.

Yennefer's Journey

There's two rows. Melee and ranged. Yet they are not really focused on with lot of cards, don't you think that if some cards were to be row locked then the capacity of brain usage would increase in the game?

Examples 1:
If Crach was to be row locked on ranged, and some other pirates/ships were to be gain their ability on melee, then people will take into consideration were to put their cards etc etc

Ofc I'm not saying all the cards should be like this terror of the sea should always good with Crach

Example 2:
With the oak in scoia'tael, people would take into consideration not to fill their row against NG so quickly, and measure how many spys can opponent actually still have in order to play what's next

There's more examples but got what I'm saying.

Do you support the idea of focusing more on row locking the abilities, or you think it'll be so frustrating for players, and a lot of cards should stay on whatever row?

Source: https://www.reddit.com/r/gwent/comments/sxb4r4/should_row_lock_be_more_common_and_lead_to_more/

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