Categories: Among UsDiscussion

Suggestion to the devs to handle a problematic game situation: players running around in a big group and never separating

Sometimes players buddy up and just run around hitting all the tasks en masse, making it impossible for the imposter to catch anyone alone. This gets really frustrating when you're the imposter because no matter how clever you are, you can't avoid getting caught because if you kill the one guy who ran off they know it was you because… you weren't with the rest of the group.

To wit, a sabotage that forces players to run away from the vision of other players would be perfect. I don't know what you'd call it. Maybe proximity charges that get activated until everyone separates for a period of time? Brain worms that reproduce when they're near others?

It's simple: You activate the sabotage, everyone has to separate – and then you can use the ensuing chaos to snipe a kill or otherwise screw with people. It'd require some testing, but i think it'd be a good way to deal with an obnoxious playstyle.

Gamer

Recent Posts

Ledx have been so hard for me this wipe

Not being able to craft them sucks. Especially when everyone I talk to about it…

5 months ago

My interesting and unfortunate Gwent life

First I'd like to say I absolutely love this game it's quality. Basically I first…

5 months ago

Teacher Tuesday 12/Dec/2023 – ask your questions here!

Welcome to Teacher Tuesday, a thread where anyone can ask any type of question without…

5 months ago

This games balance is confusing

I’m kind of new/returning to gwent I played beta and obviously it’s a lot lot…

5 months ago

Summary of 10 Days of Draws from Chaffee’s Bundles

Level 1 Bag (Free with Atmosphere Level 2) 6 small consumable (First Aid, Repair, Fire…

5 months ago

Why is my crew at 135%?

Here's my crew - T34-85M - for the life of me I cant figure out…

5 months ago