The scav karma system is a failure

Basically the title. As implemented, it's a lose-lose failure of a system at the very part it was supposed to fix, which is actual interaction between two scavs who don't know each other. If you like to play as friendly, loot sharing scav, then when someone comes up and wiggles, you may not trust them at all, literally zero. But if you kill them first, you lose. Or, you wait it out, and they inevitably shoot you in the back of the head, and you still lose. Sure, being a good scav has is benefits, but not in the actual gameplay. You get to do it more often, and you get better loot, but that doesn't help you out in the field. Out in the field, your scav kit just says "I'm a high karma scav, shoot me, I have a key card". And the karma system boosts have also actively been counterintuitive as well, since the -0.03 rep you get from being a bad scav is low enough that it would take a month of being a bad scav to get into the negatives if you took advantage of the boosting. I know that this is nothing new, but it's still nothing but frustrating.

Gamer

Recent Posts

Ledx have been so hard for me this wipe

Not being able to craft them sucks. Especially when everyone I talk to about it…

12 months ago

My interesting and unfortunate Gwent life

First I'd like to say I absolutely love this game it's quality. Basically I first…

12 months ago

Teacher Tuesday 12/Dec/2023 – ask your questions here!

Welcome to Teacher Tuesday, a thread where anyone can ask any type of question without…

12 months ago

This games balance is confusing

I’m kind of new/returning to gwent I played beta and obviously it’s a lot lot…

12 months ago

Summary of 10 Days of Draws from Chaffee’s Bundles

Level 1 Bag (Free with Atmosphere Level 2) 6 small consumable (First Aid, Repair, Fire…

12 months ago

Why is my crew at 135%?

Here's my crew - T34-85M - for the life of me I cant figure out…

12 months ago