So in my personal opinion, I totally agree that if you are:
And you DIE… a penalty totally makes sense
But what if the game took it a little easier on you when you are not in one of these situations?
What if given the right circumstances you got a buff much like the "Rested" Buff that was basically indicating that
"Ok You're probably safe. and you're building something cool so we'll give you a little bit of a safety net so you can cut loose and be creative"
Suggestion#1: A buff to reduce how frequently you might die while working on your base
Having this buff it would protect you if you would have died from fall damage surviving with 1HP and not letting you benefit again from that for like 5 minutes or something
Safety Net buff (or better name)*
Requirements:
You GAIN: "SAFETY NET" buff that will prevent you from dying to fall damage 1x Time leaving you at 1HP and giving you a Debuff so you cannot benefit again from "Safety Net" buff for 5 minutes (or longer)
The buff would last for a specific amount of time and immediately go away if you enter combat, get too close to an enemy, or strayed too far from your spawn bed, etc.
This way you can at least get a single warning that you're being too reckless while building your super elaborate rooftop, Raised Garden or your huge mage tower
Another thing to consider is how detrimental death is the higher your skills are.
Right now you lose 5% of your skill progress so that means a single death can take out 5 skills levels from 1 mistake, from a bad boss battle you might lose 20-30 skill points or worse.. that's weeks of retraining for some.
Suggestion#2: On Death, lose 5% of your Skill progress up to a maximum of 2 full Skill Levels lost
losing 2 levels would be the equivalent of losing 5% of your entire skill progress if your skill was at 40
Sooooo… at:
Although IDEA 2 wouldn't be as necessary if something like IDEA 1 was adopted but still throwing that out there..
I'm not saying the game NEEDS this stuff, but it would make it a little easier to take time to do cool things or not have to dedicate tons of time to raising skills
…but that's my 2 cents 🙂 Happy Hunting!
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