Today’s post on Overwatch highlights why Overwatch is garbage when it comes to griefing

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The post in question

Also inspired by Synderen saying pubs are at an all time low (I agree)

Why do we need an overwatch system when there is 5 people in a game who can do the job? The only thing overwatch does is catch hardcore instance of griefing. I mean look at this graph from the post. Are these really the ONLY punishable offences in Dota?

https://preview.redd.it/mq78i42vnbf91.png?width=360&format=png&auto=webp&s=a966d9d221b2cc06263b37189acf3ebbe10bf862

What happens to people who stop trying, but still click buttons? Someone can make it very clear through chat and gameplay that they do not want to play, however the overwatch system does not detect them as long as they tp to fights from time to time.

I have always been a 10k behavior score player, but sometimes I chain queue tilted and lose 10 games in a row. Previously I got low priority for it, now I do not. It is very draining to play with someone who is in a poor mindset and poor mindset is infectious. Let these people take a break and reset in low priority.

We are not banning people, we are giving them 3 games of low priority, why do we need this elaborate system for it? Someone gets 20 reports in 10 games, clearly he is not wanted in the queue, what else is there to it?

also.. if you want players to focus on playing, don't force them to do a 3 step reporting process in the middle of the game.

Source: https://www.reddit.com/r/DotA2/comments/weg0rz/todays_post_on_overwatch_highlights_why_overwatch/

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