With BSG publishing so many ban wave counts lately, I found myself wondering what these numbers actually mean. "What does BSG banning X amount of players say about how many cheaters were in my raids?" As your math teacher once said, "given 10 trials and a ~2.6% chance to succeed, what are the odds you will succeed one or more times?" The answer is just about 23%, but unlike your professor, I'll show my work:
Players in raids = (4 * 70,000 (presumably weekday highs) + 3 * 120,000 (presumably weekend highs)) / 7 = 91,430 concurrent players on an average day
Cheaters in raid last week = Cheaters banned last week * (10 hours / 24 hours per day) = 5,700 * 10 / 24 = 2,375 cheaters online at any given point in the day
Chances of any given player in a raid to be a cheater = Cir / pir = 2,375 / 91,430 = 2.6%
Chances that one or more players in each of your raids that week were banned for cheating = 1- P(0) = 1 – ((n!/(n-x)!)*px*qn-x) = 1 – (0.7686) = 23.14%
{n=10 # of players per raid, x=0 cheaters, P = % of being a cheater, Q = % of being legit}
Source: https://www.reddit.com/r/EscapefromTarkov/comments/11exyz4/ask_a_questions_here/
Nikita is u/ trainfender, comment in question is right at the top of the thread.
-I typed this up waiting for my scav cooldown. intel 2, rep is 2.2 yet I had time to write this between 6 raids. Pls add GPSa to moonshine/intel scav case. I'm not making a habit of doing this for every future ban wave tweet. I showed my work so you can change the numbers and check for yourself when that happens!
-Can we get an analysis flair?
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