So I made this post after having a game in which I managed to, somehow, use a gold knockdown shield to revive myself, get away, and use a Phoenix kit. Unfortunately I died not even 60 seconds later. But it got me thinking. And it made me realize that even when used right, it still is pretty useless. So I started thinking about solutions and changes for the shield. And then a pretty good one came: what if the shield increased the effectiveness of Legend tatical abilities? I even thought of how it could effect each legend:
-Bloodhound: Throws a pulse blade out in place of his general scan, takes longer to recharge
-Gibralter: Gibralter and allies can shoot out of dome, but damage is reduced by 30%
-Lifeline: D.O.C. drone heals faster but has longer recharge time
-Pathfinder: Grapple hook now has 2 charges, each charge takes 12 seconds to recharge
-Wraith: Using into the void gives off a very short range blast that distorts enemies but doesnt damage
-Bangalore: smoke launcher rounds are larger, last longer, and disable threat level scopes, launcher only has 1 charge
-Caustic: traps are invisible to scans and warnings and have partial camo
-Mirage: Psyche out has 2 charges, each charge takes 12 seconds to recharge
-Octane: Stim gives 40% movement boost at the cost of 15% of health
-Wattson: can place 4 additional fence nodes
-Crypto: When control drone, has a small shield that absorbs 25 damage.
Let me know what y'all think and any other possible changes down below.
Not being able to craft them sucks. Especially when everyone I talk to about it…
First I'd like to say I absolutely love this game it's quality. Basically I first…
Welcome to Teacher Tuesday, a thread where anyone can ask any type of question without…
I’m kind of new/returning to gwent I played beta and obviously it’s a lot lot…
Level 1 Bag (Free with Atmosphere Level 2) 6 small consumable (First Aid, Repair, Fire…
Here's my crew - T34-85M - for the life of me I cant figure out…