I saw the text post for rework ideas of the knockdown/armor and I was thinking that we should think outside the box of self-sustenance (healing in general). Since the backpack covers healing and the helmet covers abilities, why not have the armor cover throwables and call it "bandolier" or "demolitionist"?
I think it would be great if the gold armor allowed grenades to have a "quick-throw" option without needing to unequip a gun first. To sweeten the deal, increase the grenade capacity to 3; if someone drops the gold armor, any 3-stack grenades will automatically drop 1 grenade (to prevent mechanic abuse). Honestly anything is better than the current iteration, but I feel this would make the armor unique and incomparable to the other equipment.
This is also kinda off-topic, but I really like gold stuff and think that the gold stabilizer needs more friends than digithreat and hop-ups:
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