Mirage tactical ability change: randomized legend decoys

At this point in the game's life, I think that we can all safely agree that it is extremely easy to read Mirage's decoys when sent out. Always imitating whatever action the player was doing in a straight line, or standing still, and always a hologram of Mirage.

I think a good way to give Mirage's tactical ability a little more spice would be for it to be a different legend besides Mirage every time, following some sort of RNG logic either pooling from all legends or the other legends on your team. That way, the decoy would have a higher chance of bamboozling enemies because it'll be harder to identify as a decoy or another player.

Thoughts? I believe that this would go against some of the currently defined lore for the game, but this would make Mirage a little more viable, especially when including the fact that his ultimate and passive are two of the worst in the game in their current stage.

Gamer

Recent Posts

Ledx have been so hard for me this wipe

Not being able to craft them sucks. Especially when everyone I talk to about it…

12 months ago

My interesting and unfortunate Gwent life

First I'd like to say I absolutely love this game it's quality. Basically I first…

12 months ago

Teacher Tuesday 12/Dec/2023 – ask your questions here!

Welcome to Teacher Tuesday, a thread where anyone can ask any type of question without…

12 months ago

This games balance is confusing

I’m kind of new/returning to gwent I played beta and obviously it’s a lot lot…

12 months ago

Summary of 10 Days of Draws from Chaffee’s Bundles

Level 1 Bag (Free with Atmosphere Level 2) 6 small consumable (First Aid, Repair, Fire…

12 months ago

Why is my crew at 135%?

Here's my crew - T34-85M - for the life of me I cant figure out…

12 months ago