RNG Hop Up solution

Ever run around the map to never find the hop up you need? Well the solution would be to group and condense hop ups.

Non toggle hop up

Skull Piercer = Anvil Reciever = Turbo Charger = Disruptor Round = Hammerpoint

&

Toggle hop ups

Select Reciever = Precision Choke = Double Tap Trigger

This way there would be less hop ups being passed over.

I added Precision Choke to toggle hop ups because I believe that it should be an option on the Triple Take for up close or long range encounters. I also added Hopups out of rotation though they may or may not have needed a rework

By condensing the hop ups it would allow for the Devs to add new things without the fear of clogging the RNG and having to remove things.

I understand this is not perfect and would like to read all of your ideas!

Gamer

Recent Posts

Ledx have been so hard for me this wipe

Not being able to craft them sucks. Especially when everyone I talk to about it…

1 year ago

My interesting and unfortunate Gwent life

First I'd like to say I absolutely love this game it's quality. Basically I first…

1 year ago

Teacher Tuesday 12/Dec/2023 – ask your questions here!

Welcome to Teacher Tuesday, a thread where anyone can ask any type of question without…

1 year ago

This games balance is confusing

I’m kind of new/returning to gwent I played beta and obviously it’s a lot lot…

1 year ago

Summary of 10 Days of Draws from Chaffee’s Bundles

Level 1 Bag (Free with Atmosphere Level 2) 6 small consumable (First Aid, Repair, Fire…

1 year ago

Why is my crew at 135%?

Here's my crew - T34-85M - for the life of me I cant figure out…

1 year ago