Ever run around the map to never find the hop up you need? Well the solution would be to group and condense hop ups.
Non toggle hop up
Skull Piercer = Anvil Reciever = Turbo Charger = Disruptor Round = Hammerpoint
&
Toggle hop ups
Select Reciever = Precision Choke = Double Tap Trigger
This way there would be less hop ups being passed over.
I added Precision Choke to toggle hop ups because I believe that it should be an option on the Triple Take for up close or long range encounters. I also added Hopups out of rotation though they may or may not have needed a rework
By condensing the hop ups it would allow for the Devs to add new things without the fear of clogging the RNG and having to remove things.
I understand this is not perfect and would like to read all of your ideas!
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