So, I’m pretty happy with how arty is, but the nerfs seemed to have caused a hulldown meta which is pretty unpopular in the community. (Does anyone else actually enjoy hulldown meta? MBTs are fun ngl) This idea should help counter hulldowns and help arty fulfill its role of damaging tanks in invulnerable positions.

Arty would be made much more accurate (comparable to a normal gun), it would be given a higher rate of fire so that the average arty would fire every 25-30 seconds, damage per shell would be slightly increased, and it would be capped at two per team. BUT, it would have to prepare each shell like a double shot from an ST-II, but with a time of around 5 seconds instead of two, and the reticle could not be moved beyond a certain small distance while preparing a shot. This would allow it to follow the slight movements of hulldowns and other dug in tanks, but would make hitting moving targets near impossible. Thoughts?

Gamer

Recent Posts

Ledx have been so hard for me this wipe

Not being able to craft them sucks. Especially when everyone I talk to about it…

1 year ago

My interesting and unfortunate Gwent life

First I'd like to say I absolutely love this game it's quality. Basically I first…

1 year ago

Teacher Tuesday 12/Dec/2023 – ask your questions here!

Welcome to Teacher Tuesday, a thread where anyone can ask any type of question without…

1 year ago

This games balance is confusing

I’m kind of new/returning to gwent I played beta and obviously it’s a lot lot…

1 year ago

Summary of 10 Days of Draws from Chaffee’s Bundles

Level 1 Bag (Free with Atmosphere Level 2) 6 small consumable (First Aid, Repair, Fire…

1 year ago

Why is my crew at 135%?

Here's my crew - T34-85M - for the life of me I cant figure out…

1 year ago