Arty is an unliked but highly needed game mechanic

Having played 4 years of World of Tanks Blitz (Blitz) and World of Tanks (WoT), I have firsthand seen the differences between a game with arty (WoT) and a game without arty (Blitz)

The lack of arty allows creates top tier games that consist of around 3 heavies, 3 tds and 1 super heavy on each team (at least it did until wargaming released rocket sheridans).

Arty creates breakout opportunities for both teams, hull down heavies cannot sit in depressions or ridge-lines that are in an open field. This allows lighter tanks to take advantage of moving heavies to spot them and harass flanks.

For example, I played a blitz game in the KpfPz70 on Himmelsdorf, even though I was bottom tier in a T10 match, I was able to bounce 5000 damage by camping in a divot while my light platoon member flanked and got the tanks in a cross fire.

This would never happen in WoT, which is good.
Playing a hull down heavy against other hull down heavies is point and click just like arty.

TLDR: Arty creates a more enjoyable game the majority of the time.

Anyways, I’m on mobile so excuse formatting

Gamer

Recent Posts

Ledx have been so hard for me this wipe

Not being able to craft them sucks. Especially when everyone I talk to about it…

1 year ago

My interesting and unfortunate Gwent life

First I'd like to say I absolutely love this game it's quality. Basically I first…

1 year ago

Teacher Tuesday 12/Dec/2023 – ask your questions here!

Welcome to Teacher Tuesday, a thread where anyone can ask any type of question without…

1 year ago

This games balance is confusing

I’m kind of new/returning to gwent I played beta and obviously it’s a lot lot…

1 year ago

Summary of 10 Days of Draws from Chaffee’s Bundles

Level 1 Bag (Free with Atmosphere Level 2) 6 small consumable (First Aid, Repair, Fire…

1 year ago

Why is my crew at 135%?

Here's my crew - T34-85M - for the life of me I cant figure out…

1 year ago