Boosters should be match based, not time based.

You activate a booster than runs, for say 1 hour.

In this hour, you're rushing through games to make the most of it. I'll admit, there's times when the team get steamrolled 7-1 in the first few minutes and I'll just yolo or die to get into the next match to make the most of the booster. There's no incentive to try and fight harder, because you're against the clock.

Also, it might seem trivial, but lets say 30 second countdown, 10 second joining the match, 10 second leaving the match, another 10 second joining the next game, new countdown etc. Across 4 or 5 games, this is easily 5-8 minutes of wasted boostertime, which in theory, could equate to another full match.

In warthunder, and world of warships, boosters are not time restricted, and you activate them before you enter a battle and they run for the duration of that battle. You then set off another booster when you're ready for the next match and so on.

Time restricted boosters are scammy, stupid, and promote game throwing if it doesnt go to plan straight away.

They do it in warships, so why not tanks?

Thoughts?

Source: https://www.reddit.com/r/WorldofTanks/comments/w2ush6/boosters_should_be_match_based_not_time_based/

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