In my opinion the campaigns are to hard and you are forced to play stuff you dont even like so if this would be my game i would design the campaign's like this:
you have 5 different campaigns:
-> Light Tank Campaing |Uniqe Light Tank Reward
-> Medium Tank Campaign | Uniqe Medium Tank Reward
-> Heavy Tank Campaign | Uniqe Heavy Tank Reward
-> TD Campaign |Uniqe TD Tank Reward
-> Arty Campaign | Uniqe Arty Tank Reward
And for every campaign you just need to play this specific class. So you are not forced to play light tanks or sfl to unlock a heavy like wtf thought that is a good idea?
so everyone gets a reward for the class he likes and way more people would be actually able to complete the mission. TBH only like 1% of the players got any of the rewards, im not a unicum but still 90 – 95% best in winrate and damage monthly and i got like only one tank and im playing for years.
maybe 3 tanks for every class as reward like in the current system.
Source: https://www.reddit.com/r/WorldofTanks/comments/109fv19/campaing_rework_idea/