I feel like the nerfs to wheeled vehicles isn't going to do anything meaningful. Lowering transitional performance only when damaged is treating a symptom, not the root cause of the problem.
Wheeled vehicles have none of the risks of moving at high-speed on off-road terrain, and all of the benefits. Obviously however, implementing realistic vehicle performance like that seen in games like Dirt and etc. wouldn't be practical for World of Tanks, but that doesn't mean other alternatives couldn't be met:
I feel like once these two changes are made, wheeled vehicles would have to make careful deliberations about their speed. If you go top speed you become a bullet magnet that can't easily turn, but it will be useful to quickly get into an advanced spotting position or to get out of Dodge. By having the lower deceleration, you can't just abuse the system by going full speed and instantly slowing to the threshold necessary to turn.
Just a few ideas I had.
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